Base Class: Warlock
Expanded Spell List
The Crow lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Crow Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
hunter's mark, speak with animals, Summon Crows |
|
2nd |
animal messenger |
|
3rd |
haste, wind wall |
|
4th |
freedom of movement, locate creature |
|
5th |
insect plague, telekinesis |
Great Crow's Blessing
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain a flying speed of 10ft for that round of combat. If you are suspended in air at the end of your turn as a result of this ability, then you fall.
Great Crow's Wind
Starting at 6th level, you can call on your patron to slow your descent. You can cast slow fall on yourself once per day.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Aerial Resilience
Starting at 10th level, you gain resistance to bludgeoning and force damage. Damage from magical weapons or silver weapons ignores this resistance.
Fall of Infinite Sky
Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target to the elemental plane of air. The creature disappears and hurtles through the sky, falling.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target doesn't have a fly speed, it takes 20d6 bludgeoning damage as it suddenly ceases movement.
Once you use this feature, you can’t use it again until you finish a long rest.
Expanded Spell List
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
hunter's mark, speak with animals, summon crows |
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
Great Crow's Blessing
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain a flying speed of 10ft for that round of combat. If you are suspended in air at the end of your turn as a result of this ability, then you fall.
Great Crow's Wind
Starting at 6th level, you can call on your patron to slow your descent. You can cast slow fall on yourself once per day.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Aerial Resilience
Starting at 10th level, you gain resistance to bludgeoning and force damage. Damage from magical weapons or silver weapons ignores this resistance.
Fall of Infinite Sky
Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target to the elemental plane of air. The creature disappears and hurtles through the sky, falling.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target doesn't have a fly speed, it takes 20d6 bludgeoning damage as it suddenly ceases movement.
Once you use this feature, you can’t use it again until you finish a long rest.
Comments