Base Class: Bard
While most bards learn how to play music and instruments to harness their magical essence, the Cóyotl Bards of the Quetzal Race have mastered how to identify and exploit the Resonance Frequency of all matter in the universe. If timed correctly, the Cóyotl Bards can lock onto the Resonance Frequency of an attack according to what the target is and exponentially increase its damage output.
Bardic Combat
3rd-level College of Cóyotl feature
When you use a melee weapon and hit a target you can use your Reaction to expend one spell slot 5th level or lower. Doing so allows you to use the damage die available to a spell in that level and roll them to add that as additional damage to your attack and then allows you to disengage from the target as a free action. The damage type will be the same as your weapon's damage type but all damage dealt from that weapon will count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage. You cannot use Cantrips for this ability. You are able to use this ability a number of times equal to your proficiency bonus per long rest.
Wave of Inspiration
3rd-level College of Cóyotl feature
Whenever an ally or yourself uses a bardic inspiration and their ability check, attack roll, or saving throw succeeds, that same bardic inspiration die is passed on to any ally that is within 15ft of the user but it must be used within the end of that person's next turn. This wave of inspiration will be passed on until it can no longer go to an ally that is within 15ft of the person using it. You and your allies can only use the Wave of Inspiration feature once per each individual per bardic inspiration you grant. Wave of Inspiration cannot be passed back and forth between allies, only one use of it is allowed per ally per every new bardic inspiration granted by you(i.e. if you have a total of 3 bardic inspirations, the total amount of uses of Wave of Inspiration each of you and your allies can use is 3).
Extra Attack
You can attack two times instead of once whenever you take the Attack action on your turn.
Resonant Frequency
6th-level College of Cóyotl feature
You are a master of determining the Resonant Frequency of everything around you.
Whenever you or an ally deal damage to an enemy or object you can choose to multiply the damage by half of your proficiency rounded down as long as the enemy or object being hit is within 15ft of you when it takes the damage. If half of your proficiency rounded down is equal to 1 then you get to roll two free bardic inspiration dice and add the amount rolled instead. You are able to use your Resonant Frequency ability a number of times equal to half your proficiency bonus rounded down per long rest.
Resonating Eloquence
6th-level College of Cóyotl feature
When you make a Charisma (Persuasion), Charisma (Deception), or Charisma (Intimidation) check you can treat a d20 roll of 9 or lower as a 10.
Arial Assault. Starting at level 11, as an Action you can summon Couatl wings from your back that cannot be dispelled, counterspelled, or prevented from activating due to anti-magic fields once per long rest. Your flying speed is equal to your walking speed for 1 hour. If you want to activate Arial Assault again before a long rest or want to extend your current hour for an additional hour you can use a level 3 Spell Slot or higher for each additional hour. If you already have wings because of your race, they will transform into Couatl wings and gain the benefits as long as this feature is active.
Cunning of Cóyotl
14th-level College of Cóyotl feature
You have mastered the unmatched cunning of Cóyotl. With no action required, you can choose to automatically succeed any d20 test or you can choose an enemy within 60ft of you to automatically fail a d20 test even if the enemy rolls a natural 20 once per long rest.
Previous Versions
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8/9/2023 9:40:12 PM
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2.5
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8/9/2023 10:03:22 PM
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3.0
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8/9/2023 10:09:41 PM
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3.5
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Coming Soon
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8/16/2023 5:40:14 AM
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4.0
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Coming Soon
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