Artificer
Base Class: Artificer

Bellatori of the Auxilium Division are gifted with abilities that support their comrades of the Republic. Auxilium Division Bellatori are swift, decisive, and capable of turning the tide of battle by their mere presence.

Auxilium Spells

You always have certain spells prepared after you reach particular levels in this class, as shown in the Auxilium Spells table. These spells count as Artificer Spells for you, but they don't count against the number of artificer spells you prepare.

Artificer Level                 Spell
3rd                                     Healing Word, Detect Poison and Disease
5th                                     Calm Emotions, Blindness/Deafness
9th                                     Mass Healing Word, Revivify
13th                                   Death Ward, Locate Creature
17th                                   Raise Dead, Mass Cure Wounds

Medicus Training

Starting at 3rd level, your knowledge of Medicine is quite extensive due to your training.

When you use a healer's kit to stabilize a dying creature, that creature also regains 1+your Intelligence modifier hit points.

As an action, you can spend one use of a healer's kit to tend to a creature you are within 5 ft of, and restore 1d6+4+your intelligence modifier hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice.

Tool Proficiency

You gain proficiency with Alchemist's supplies, Weaver's tools, and Poisoner's kit. If you already have any of these proficiencies, you gain proficiency with another type of artisan's tools of your choice.

Phoenix Serum Injection

Starting at 5th level, you can spend an action to inject an unconscious ally with 0 hit points with a special Pomarethol concoction of your own creation. When you do, the ally immediately gains 1+your intelligence modifier hit points and is conscious. In addition, they also gain temporary hit points equal to half their maximum hit points, and act as if they are under the Haste spell for 1 minute. Afterwards, they gain a level of exhaustion, and are unable to act until the end of their next turn.

Bellator Auto-Injector

Starting at 9th level, you have engineered a syringe launcher that has been incorporated into your armor. Once per round, you may now cast Healing Word as a free action. You may use this feature a number of times per long rest equal to your proficiency modifier.

Improved Formula

Starting at 15th level, your Phoenix Serum has increased in potency. Allies healed, now gain temporary hit points equal to their maximum hit points, and no longer lose their ability to act once the ability ends.

Previous Versions

Name Date Modified Views Adds Version Actions
8/15/2023 11:50:58 PM
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