Rogue
Base Class: Rogue

Instead of taking lives, this rogue has trained to save them. They are proficient in healing allies, pointing out weaknesses, and in some rare cases, even bringing back the dead.

Field Medic

When you choose this archetype at 3rd level, you gain proficiency in the Medicine skill if you don’t already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies. 

You also gain the ability to patch up wounds in the time between fights. You may take one minute to do surgery on a willing creature, healing it for an amount equal to your sneak attack dice.

 At 9th level, the time needed to perform surgery is lowered to an action.

Diagnosis

Starting at 3rd level, as an action you may make a wisdom (Medicine) check to determine several things about your patient. You may ask your DM for the following information:

  • Diseases and Statuses affecting a creature
  • Injuries that a creature has sustained
  • The current HP of a creature

If the creature is deceased, you may ask for the time of death and cause of death.

Malpractice

At 9th level, you gain the ability to point out weaknesses in a creature's physiology. When landing a sneak attack on a creature, instead of dealing damage, you may make it vulnerable to the next instance of damage.

PLACEHOLDER

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