Bard
Base Class: Bard

Bards of the College of Mirrors are performers and artists who find fascination in the use of reflections to offer different views and perspectives of the world, like ripples on the surface of a pond. As this fascination deepens, they learn to shape and otherwise manipulate reflections, either to captivate audiences or beguile unsuspecting victims. As their obsession reaches its peak, these bards learn to conjure myriad reflections from thin air, and even to blur the line between reality and the reflected world.

Tricks of the Light

When you join the College of Mirrors at 3rd level, you gain proficiency in the Deception skill. If you already have it, you gain proficiency in one other skill of your choice.

You can also gain the ability to cast the mirror image spell without using a spell slot. You regain the ability to do so after a long rest.

Refracted Advance

Also at 3rd level, you learn how to deceive your enemies' senses, impairing their ability to pinpoint and react to threats. When a number of creatures up to your Charisma modifier that you can see make initiative checks, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting it from those creatures' rolls. In addition, the first time each affected creature either is attacked or makes a saving throw before the start of its next turn, the attack roll is made with advantage or the saving throw with disadvantage. You cannot use this ability while surprised.

Once you use this ability, you can't use it again until you finish a short or long rest.

Confounding Reflection

At 6th level, you learn to create momentary reflections of your allies to misdirect your enemies' attacks. When a creature you can see makes an attack roll against another creature you can see, you can use your reaction to create an illusory reflection of the creature being attacked. The attacking creature makes a wisdom saving throw against your spell save DC. On a failed save, the attack misses. 

Once you use this ability, you can't use it again until you finish a long rest.

Maze of Mirrors

At 14th level, you learn to create a swarm of illusory reflections which confuse your enemies. As an action, choose a number of creatures that you can see within 60 feet of you up to your Charisma modifier. When an affected creature makes an attack roll or casts a spell that requires a saving throw, it must make a Wisdom saving throw against your spell save DC. On a failed save, the creature's attack roll automatically misses, or its spell has no effect. On a successful save, the creature makes its attack roll with disadvantage, and then the effect ends; if it is casting a spell that requires a saving throw, all targets of that spell make their saving throws with advantage, and then the effect ends. 

Once you use this feature, you can't use it again until you finish a long rest.

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