Barbarian
Base Class: Barbarian

Path of Escalating Potential

Embodied Potential

You can the ability to acquire a number Entropy Points during battle. The maximum number of Entropy Points you can have a one time is equal to your Barbarian Level. Whilst raging each time you hit an enemy with a melee weapon attack or you are hit by an enemies attack you gain 1 Entropy Point. If you hit or are hit with a Critical Hit in this way, you instead gain 2 Entropy Points. Each time you miss an enemy with a melee weapon attack or an enemy misses you with an attack you lose 1 Entropy Point. Each time you choose to attack recklessly on your turn, until the start of your next turn, the first time each turn you would lose an Entropy Point with this feature, you can instead choose to keep it.

Unnatural Balance

When you hit with a melee weapon attack, you can spend 1 Entropy Point to deal an additional 1d4 Force damage. If an ability would cause you to gain an Entropy Point when you're already at the maximum number you can have, you take 1d4 Force damage.

Gravitational Siphon

As a Bonus Action you can spend 3 Entropy Points to create a strong gravitational pull to exude from you. All creatures of your choice within 15 ft of you must succeed on a Constitution saving throw with a DC equal to 8 + your proficiency bonus + your Constitution modifier. On a failure, each creature is pulled 5 ft towards you and takes 2d6 Force Damage. For each creature that fails this saving throw you regain 1d8 Hit Points.

Springing Strike

As a Bonus Action, you can spend 6 Entropy Points to imbue yourself with the potential energy of a coiled spring. Until you're rage ends before making each melee weapon attack you can teleport up to 30 ft. Whether you hit or miss, after the attack you teleport back to the space you occupied before making it.

Chaos Buffer

Your experience embodying such massive potential energies has led to you gaining a degree of control containing it. Ending you rage no longer reduces you to 0 Entropy Points. Instead roll a d6 and reduce them by that amount. Your Entropy Points still drop to 0 whenever you finish a Long Rest.

Vicious Tension

As a Bonus Action, you can spend 10 Entropy Points to embrace the tension within your body and unleash it at potent times during combat. Until your rage ends, your melee weapon attacks score a Critical Hit on a roll of 19-20.

Friction Barrier

When your allies are in dire need you can expend a portion of your stored energy to reduce the impact of an enemies blow. As a reaction, when a creature within 30 ft of you is hit by an attack, you can spend a number of your Entropy Points to reduce the damage by 1d6 per spent Entropy Point.

Corporeal Acceleration

The mass of unbridled energy within you grants you the ability to unleash a massive power surge making you even more ruthless. As a Bonus Action, you can spend 14 Entropy Points to supercharge yourself. Until you rage ends, you can make 1 additional attack as part of your attack action each turn and on subsequent turns you can Dash as a Bonus Action.

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