Paladin
Base Class: Paladin

The Oath of the Daughters is taken by a Priestess who wishes to wield a blade in defense of her faith. To protect relics, chapels or wage war against it's heretics. These women act as the militant sword, slashing down the opposition of their church. They act with loyalty and unwavering determination; to lead others into their light. They are called Sisters, Palatines, or Saintly Knights.

Tenets of the Daughters:

Protect the Faith. Order of the Ebon Chalice: Safeguard temples and Relics. Protect them from corruption and damage.

Be Courageous. Order of the Valorous Heart: Seek to atone and be penitent for your perceived sin. Harden your heart and grit your teeth. Bear sustained wounds with grim courage.

Seek Martyrdom. Order of Our Martyred Lady: Honor the fallen. To die for the faith is the purest end. Put your life under the protection of your faith.

Be Altruistic. Order of the Argent Shroud: Take Action and be selfless, throw yourself in harms way if it means to protect others.

Know Fury. Order of the Bloody Rose: Know hatred for heretics, decimate them without a hint of mercy. Focus yourself, wield fury but do not be lost in it.

Offer Guidance. Order of the Sacred Rose: Follow the faith's will. Listen to it's divine wisdom, for your faith is your only source of strength. Establish temples and sanctuaries, bare your light to all corners of the land.

Oath Spells

Oath of the Daughters

 

Oath of the Daughters Spells

Paladin Level Spells
3rd  Bless, Guiding Bolt
5th  Arcane Lock, Prayer of Healing
9th  Beacon of Hope, Glyph of Warding
13th  Guardian of Faith, Private Sanctum
17th  Hallow, Flame Strike

Channel Divinity

Execution of the Heretic. As a bonus action you can use your Channel Divinity to sing a hymn, presenting your holy symbol to one target within 40ft. For 1 minute you can reroll your damage dice and use either total on attacks against that target. If the target is considered a heretic or their end goals are counter to your faith's, you also have advantage on the target.

Miraculous Intervention. After being reduced to zero hitpoints you can use your Cannel Divinity to rise again. Using your channel Divinity you roll a d4 + your charisma modifier (minimum +1), on a 5+ you heal 2d10 + your Paladin level.

Aura of the Palatine

 You and friendly creatures within 10ft of you will score Critical Hits on hit rolls of 17+

At 18th level, the range increases to 30ft

Acts of Faith

At the end of a long rest, roll a number of d6 equal to 1 + your charisma modifier. Save the results.

You can spend one of these dice, increasing the value of any roll by that die's value. You can only add one die per roll. After using a die, you discard it.

Saintly Example

A Halo of a precious metal is usually mounted onto the backplate to signify when a Sister has attained such a great honor as to be known as a Saint.

Using an Action, you emanate a holy aura, creatures around you begin to hear a faint choir singing hymns, providing guidance and courage to allies and discordance and fear to heretics.

When using this feat for 1 minute; give any/all of the following benefits or inhibitors to any number of choosen creatures within 80 feet:

  • Cannot be Frightened, Charmed, Stunned, Blinded, Deafened, or restrained
  • Advantage on Charisma Saving Throws
  • Reroll Damage rolls and take either result
  • Lose all stacks of Exhaustion
  • Add 10 feet to the targets walking speed
  • The Target makes a Charisma Saving Throw or is Frightened
  • The Target makes a Constitution Saving Throw or is Blinded
  • Targets are no longer able to Dash, Disengage, Dodge or Hide

The effects end after 1 minute.

Once you use this feature, you can't use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
8/17/2023 11:42:28 PM
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8/17/2023 11:55:04 PM
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