Base Class: Paladin
The Oath of the Metallic Dragon was created by a circle of knights who dedicated themselves to preserving the bloodline of true dragons and the ideals that they represent. They revere the metallic dragon ancestry, creatures of majesty and justice. While they hold a dear hatred for all chromatic dragons and the evil they spread throughout the world. Their oaths to these dragons grant them the abilities of draconic ancestries, allowing them to fly and breathe just as the dragons do. Where ever these dragon knights go, they uphold the might and the majesty of the metallic dragons.
TENETS OF THE METALLIC DRAGON
The tenets of the Oath of the Metallic Dragon are set in the image of draconic ancestries and the ideals that they represent.
Majesty. Never disgrace yourself, appreciate the beauty of the world, and make an impression to inspire awe in others.
Seek Injustice. Evil and injustices are a blight upon the world. Seek out these blights and purge them from the lands. Trickery and pranks permitted, less no harm come to the innocent.
Fury. Be the strength for the weak, and crush those who would challenge you. Do not relent in the face of adversity .
Oath Spells
3rd-level Oath of the Metallic Dragon feature
You gain oath spells at the paladin levels listed in the Oath of the Metallic Dragon Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of the Metallic Dragon
| Paladin Level | Spells |
|---|---|
| 3rd | burning hands, sleep |
| 5th | alter self, gust of wind |
| 9th | fireball, lightning bolt |
| 13th | ice storm, polymorph |
| 17th | cloudkill, cone of cold |
Channel Divinity
3rd-level Oath of the Metallic Dragon feature
You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Flight of the Dragon. You can use your Channel Divinity to grow metallic, dragon-like wings and gain a flying speed equal to your walking speed for 1 minute as an action. During this time, you can use a bonus action to beat your wings to create strong winds that knock down your foes. Any creature within 10-feet of you when you do this makes a Strength saving throw against your paladin spell save DC or is knocked prone.
Breath of the Dragon. You can use your Channel Divinity to call upon the strength of the dragons to summon a spectral image of a metallic dragon head that unleashes a breath weapon attack. You choose the damage of the breath weapon each time you summon the head, choosing between acid, cold, fire, lightning, or poison. Each creature in a 15-foot cone in front of you must succeed on a Dexterity saving throw equal to your paladin spell save DC, taking 1d10 + your paladin level damage of the associated type on a failed save, or half as much on a successful save. You can use a bonus action on each of your subsequent turns to make another breath weapon attack for 1 minute.
Aura of Frightful Presence
7th- and 18th-level Oath of the Metallic Dragon feature
The first time a hostile creature comes within 10 feet of and you're not incapacitated, they must succeed on a Wisdom saving throw equal to your spell save DC or become frightened of you. Creatures that pass this save are immune to this aura for 24 hours.
At 18th level, the range of this aura increases to 30 feet.
Metallic Ancestry
15th-level Oath of the Metallic Dragon feature
Ancestry of the metallic dragons is with you where ever you go. You gain resistance to damage associated with the draconic ancestry that you choose. Additionally, each time you smite a creature it takes additional 1d10 damage of your choice, choosing from acid, cold, fire, lightning, or poison damage.
Bronze
You gain resistance to lightning damage.
Copper
You gain resistance to acid damage.
Gold
You gain resistance to fire damage.
Silver
You gain resistance to cold damage.
Steel
You gain resistance to poison damage.
Legendary Resistance
20th-level Oath of the Metallic Dragon feature
Your resolve is blessed to that of an ancient dragon. If you were to fail a saving throw, you can choose to succeed instead as a reaction.
You can use this feature 3 times, regaining all uses when you finish a long rest.
Previous Versions
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8/20/2023 8:48:25 PM
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