Paladin
Base Class: Paladin

Those who take the Oath of Adventure are daring champions and adventurers who swore a vow to seek out the thrill of exploration, conquer the unknown, and protect those who journey alongside them. They are warriors, explorers, and investigators who are guided by an unquenchable thirst for knowledge and a desire to uncover hidden truths, they embark on daring journeys to uncharted lands and distant realms. These paladins draw strength from the mysteries they encounter and stand against the oppressive and malevolent. They stand as beacons of light in the darkness, and embrace the challenges of the unknown.

 

The Tenets of Adventure

Heed the Call to Adventure. Embrace the unknown with an open heart and an inquisitive mind. Let your curiosity guide you through uncharted territory, uncovering the mysteries that lie hidden within.

Protect the Vulnerable. Defend those who cannot defend themselves, offering aid and safeguarding the innocent from forces that threaten them and the things that go bump in the night.

Courage in the Beyond.  Face the challenges of the unknown with unwavering bravery. Confront the darkness that may hide in even the darkest of corners. Push the boundaries of what is known, inspiring others to join you on your journey into the limitless expanse of the world and beyond. 

Oath Spells

3rd-level Oath of Adventure feature

You gain oath spells at the paladin levels listed in the Oath of the Watchers Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of the Watchers Spells
Paladin Level Spells
3rd shield, detect magic
5th misty step, see invisibility
9th counterspell, haste
13th dimension door, banishment
17th hold monster, flame strike

Channel Divinity

3rd-level Oath of Adventure feature

You gain the following Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Sentinel's Aura. As a bonus action, you project your will to a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

Exploration Arcanum . As an action, you can use your Channel Divinity to read and understand all languages from throughout the multi-verse. This effect last for up to 1 hour. You also gain expertise in Arcana and Investigation. 

Preternatural Awareness

7th-level Oath of Adventure feature

At 7th Level you gain superhuman levels of awareness, perception, and alertness. 

When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. If there is a willing creature within 10 feet of you, you can cause that creature to have either take half or no damage based on your saving throw. 

Additionally you gain expertise in Perception. 

Seeker's Will

15th-level Oath of Adventure feature

At 15th Level your knowledge of the unknown has granted  the ability to decode a creatures weaknesses and vulnerabilities. As an action, you make a Wisdom (Insight) check against a creature you can see that isn't incapacitated, contested by the target's Charisma (Deception) check. On a successful roll, the creature has disadvantage on attack rolls against you and you learn the following details about the creature:

  • It's dimension or plane of existence of origin
  • It's damage vulnerabilities, damage resistances, damage immunities, and condition immunities.
  • A ballpark figure of of how many hit points that creature has.

 

Sundering Smite

20th-level Oath of Adventure feature

At the peak of your power you can summon the energies of the waves of the multiverse into one mighty smite!

When you hit a creature with a Sundering Smite, it must make a constitution saving throw. On a failed save, and it's hit points are below 100, it drops to zero hit points. If it has more than 100 hit points it takes 10d10 force damage. On a successful save, the damage is halved. 

You can make this attack again after a long rest.