Ranger
Base Class: Ranger

In a world where the balance between life and death teeters on the edge, the Sentinel of Life Ranger emerges as a beacon of hope and resistance. Wielding the radiant power and an unparalleled knowledge of the undead, these stalwart guardians dedicate themselves to thwarting the spread of corruption and the expansion of the undead. With an unyielding spirit, they stand firm against the tides of darkness, a formidable force driven by the conviction that the sanctity of life must be preserved.

Armed with their mastery of light, Sentinels of Life tap into radiant energy that sears through the ranks of the undead. Their weapons and arrows burn with the brilliance of the sun, a testament to their relentless commitment to illuminating the shadows. Their connection to the natural world grants them insight into the vulnerabilities of the undead, enabling them to exploit weaknesses that send these abominations retreating back into the night.

Yet, it is not merely through combat that Sentinels of Life shine. Their knowledge transcends the battlefield, encompassing the intricacies of undeath itself. With their wisdom, they guide their companions and allies, enabling them to face the horrors of the undead without succumbing to fear. Their very presence is a rallying cry, a reminder that the light of life can stand unflinching against the encroaching darkness.

As Sentinels of Life stand at the crossroads of life and death, their resolve radiates outward, touching the hearts of those who yearn for a world free from the taint of undeath. With unwavering bravery and the brilliance of their radiant power, they affirm that even in the face of the gravest threats, hope will always prevail.

Sentinel of Life Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Sentinel of Life Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. You also gain the light and spare the dying cantrip.

Sentinel of Life Spells

Radiant Strike

At the 3rd level, the Radiant Strike becomes the hallmark of the Sentinel of Life's prowess. When you make a weapon attack and determine its success, you possess the ability to infuse your strike with radiant energy, declaring it as a Radiant Strike. By doing so, your attack deals extra damage in the form of a number of d4s equal to your proficiency bonus.

You can employ this feature a number of times equal to your proficiency bonus, harnessing its potency to tip the scales in favor of the light. When you reduce to 0 hit points a hostile creature, your resolute success rekindles your Radiant Strike, restoring one use of this feature. You regain all uses after a long rest. Through your mastery of radiant energy, you strike not only to thwart the forces of darkness but also to illuminate the path of hope and salvation.

The die used for the Radiant Strike incresed to a d6 at level 9, and a d8 a level 13.

 

Radiant Renewal

Harnessing the radiant might of your conclave transcends mere offense, extending into the realm of restoration. By concentrating the radiant energy within you, healing becomes a channel for your power. Whenever you deal radiant damage, the option to heal takes shape. Choose a single creature within 30 feet, and the radiant energy pours forth to mend their wounds. The creature regains hit points equal to 1d4 + your proficiency bonus.

This ability to wield radiant energy as a force of healing can be employed times equal to your proficiency bonus. Its benevolent touch doesn't dissipate in the face of adversity; after a period of restorative reprieve, you regain all expended uses, ready to mend and empower once more.

Undying Light

At the 7th level, your relentless confrontation with the undead has cultivated within you a heightened resistance to necrotic damage, allowing you to stand resolute even in the face of the most pernicious threats.

Moreover, your affinity with the radiant forces that guides you to cast the "daylight" spell. This radiance-infused light can be conjured a number of times equal to your proficiency bonus without the need to expend a spell slot. Within the area of the spell, invisible creatures reveal themselves to you, as if they were visible. 

 

Undead's Bane

At the 11th level, you become a master of undead knowledge, gaining advantage on attack rolls against them and saving throws against effects with undead origin. When you heal someone with the Radiant Renewal feature, they share these benefits until the end of your next turn, allowing your radiant healing to empower your allies in their fight against the forces of undeath.

 

Luminary Step

As a bonus action, within illuminated areas, you can teleport up to 60 feet to another well-lit point. This swift relocation embodies your connection to light's essence, symbolizing your unwavering commitment to life's preservation and the dispelling of darkness.

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