Paladin
Base Class: Paladin

Servants of Elesh Norn, the Oath of Compleation paladins bring forth the glory of phyrexia in crusades against those who aren't compleated. Using the oil given to them, they fortify themselves against harm, further proof of the perfection of phyrexia. 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Compleated Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also deals 1d4 acid damage on a hit and if the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Turn the Incompleat As an action, you present your holy symbol and speak a prayer censuring those yet to be perfected by Phyresis, using your Channel Divinity. Each non-phyrexian creature that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Oil

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be poisoned while you are conscious, and have resistance to necrotic, acid, and poison damage. 

At 18th level, the range of this aura increases to 30 feet.

Phyrexian Perfection

Beginning at 15th level, the oil within you continues to let your perfection shine. A number of times per long rest equal to your Charisma modifier, you can add your Charisma modifier to any one roll of your choosing after seeing the roll but before knowing the outcome. You cannot use this feature more than once during a turn. 

Compleated Crusader

At 20th level, as an action, you can emanate an aura of phyresis. For 1 minute, oil spreads from you on the ground in a 30-foot radius.

Whenever an enemy creature starts its turn in the oil, the creature takes 15 necrotic damage.

In addition, for the duration, you gain a bonus to your AC equal to half your Charisma modifier (rounded down).

Once you use this feature, you can’t use it again until you finish a long rest.

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