Base Class: Paladin
No it isnt, Shut up
line of text
line of text
line of text
line of text
sodium
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Conquest Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Conquest Spells
| Paladin Level | Spells |
|---|---|
| 3rd | command, distort value |
| 5th | locate object, spiritual weapon |
| 9th | incite greed, life transference |
| 13th | fabricate, secret chest |
| 17th | dominate person, geas |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Enamoring Presence. You can use your Channel Divinity to exude an Enamoring presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes charmed of you for 1 minute. The charmed creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Thieving Strike. You can use your Channel Divinity to perform trick strike, When you successfully hit a creature with an attack roll, you can use your Channel Divinity to cause that creature to lose one piece of equipment weighing no more than 5 lbs. The item is deposited at a point of your choosing within 5 feet of you.
Aura of greed
Starting at 7th level, you constantly emanate a golden aura while you’re not incapacitated. The aura extends 10 feet from you in every direction.
Each creature and object within the aura is surrounded by a thin, golden light which is visible even When Covered or obscured. Any attack roll against an affected creature has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
At 18th level, the range of this aura increases to 30 feet.
Shielding greed
beginning at 15th level, you are always under the effects of a sanctuary spell.
All consuming want
At 20th level, you gain the ability to harness the greed within All beings. As an action, you can magically become an avatar of greed, gaining the following benefits for 1 minute:
- Whenever you become the target of a spell, you may regain any number of spell slots who’s levels add up to to more than half that spell’s level.
- You may take an action to cause force one creature you can see to make a wisdom saving throw(dc 18 plus cha) or spend its next turn attacking a creature of your choice.
- You cannot be charmed and creatures have disadvantage on saving throws to avoid being charmed by you.
Once you use this feature, you can’t use it again until you finish a long rest.
Comments