Base Class: Barbarian
Barbarian Subclass: Kheshig (Mounted Raider)
The Kheshig subclass of barbarians draws inspiration from historical elite guards and warriors, known as the Kheshig, who protected and served as the personal bodyguards of Mongol khans. These fierce and disciplined mounted archers were known for their deadly accuracy, speed, and strategic acumen. As a Kheshig Mounted Archer, you embody their legacy, becoming a master of ranged combat while riding at high speeds. The Kheshig subclass transforms your barbarian into a mounted Warrior, embodying the deadly accuracy and agility of the Kheshig warriors. With a focus on tactical combat, mounted mastery, and intimidation, you become a force to be reckoned with on the battlefield, raining arrows upon your enemies while commanding respect and fear.
Bonus Proficiencies: You also gain proficiency in Animal Handling.
Fighting Style: At 3rd level, you choose a fighting style from the following options: Archery, Protection, or Defense.
- Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.
- Protection: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll.
- Defense: While you are wearing armor, you gain a +1 bonus to your AC.
Spear Mastery: At 3rd level, you gain the ability to use your Dexterity modifier instead of your Strength modifier for attack and damage rolls with a spear.
Tactical Evasion: Starting at 6th level, while you are raging and mounted, you can use your bonus action to either Disengage or Dash on your turn.
Rider Might: Also at 6th level, when a creature you hits with a weapon attack while mounted, that creature makes a Dexterity saving throw (DC equals 8 + your Dexterity modifier + your proficiency bonus). On a failed save, you can choose to either knock the creature prone or push it 10 feet away from you. you can do this once per. turn
Charismatic Intimidation: At 6th level, you gain a bonus to Charisma (Intimidation) checks equal to your Wisdom modifier.
Fury of the Mounted Warrior: At 10th level, when you are in a rage, you gain an additional bonus action on each of your turns.
Terrifying Presence: Starting at 14th level, once per encounter while you are raging, you can use your action to unleash a terrifying presence. Each creature of your choice within 30 feet of you must make a Wisdom saving throw (DC 8 + your proficiency bonus + your Wisdom modifier). On a failed save, a creature becomes frightened of you for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bonus Proficiencies:
You also gain proficiency in Animal Handling
Fighting Style:
Fighting Style: At 3rd level, you choose a fighting style from the following options: Archery, Protection, or Defense.
- Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.
- Protection: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll.
- Defense: While you are wearing armor, you gain a +1 bonus to your AC.
Archery
Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
Defense: While you are wearing armor, you gain a +1 bonus to your AC.
Protection
Protection: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll.
Tactical Evasion:
Starting at 6th level, while you are raging and mounted, you can use your bonus action to either Disengage or Dash on your turn.
Riders Might
Also at 6th level, when a creature you hits with a weapon attack while mounted, that creature makes a Strength saving throw (DC equals 8 + your Strength modifier + your proficiency bonus). On a failed save, you can choose to either knock the creature prone or push it 10 feet away from you. you can do this once per. turn
Wise Intimidation
At 6th level, you gain a bonus to Charisma (Intimidation) checks equal to your Wisdom modifier.
Fury of the Mounted Warrior:
At 10th level, when you are in a rage, you gain an additional bonus action on each of your turns.
Terrifying Presence
Starting at 14th level, as a bonus action while you are raging, you can emanate an aura of terror. Each creature of your choice within 30 feet of you must make a Wisdom saving throw (DC 8 + your proficiency bonus + your Wisdom modifier). On a failed save, a creature becomes frightened of you for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
also you now have expertise in Intimidation
Comments