Base Class: Sorcerer
When you speak, people listen. When you sing, they watch. Perhaps it's always been this way, or perhaps this started after sonic energy from a distant plane washed through you. Maybe an ancestor survived a banshee's wail and that magic worked its way through your bloodline and into your voice. Whatever the cause, you are a sorcerer of the multiverse's enharmonic sounds, that which sounds natural but is something deeper, more powerful, slightly off, and all that much more powerful because of it.
Sonorous Magic
1st-level Enharmonic Voice feature
You learn additional spells when you reach certain levels in this as class, as shown on the Sonorous Magic table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Sonorous Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | healing word, thunderwave |
| 3rd | magic mouth, shatter |
| 5th | Concussive Blast, mass healing word |
| 7th | compulsion, confusion |
| 9th | dominate person, wall of force |
Deafening Disharmonics
1st-level Enharmonic Voice feature
As an action, you can amplify your enharmonic resonance a number of feet around you equal to 15 times your proficiency bonus. Each creature of your choice within the area must make a Constitution saving throw or become deafened for 1 minute or until it moves out of range. While deafened in this way, the creature's speed is halved and any metallic objects that it is wearing or carrying vibrate uncontrollably. If the object is being worn as armor, the creature suffers a penalty to its AC equal to half your proficiency bonus; if the object is being wielded as a weapon, the creature subtracts half your proficiency bonus from attack rolls made with the weapon. Once you use this feature, you can't do so again until you finish a long rest or you spend 3 sorcery points to use it again.
Preternatural Performer
1st-level Enharmonic Voice feature
You gain proficiency with musical instruments and the Performance skill. If you are already proficiency with this skill, you can add your proficiency bonus twice, instead of once, to ability checks you make with Performance.
Resonant Restoration
6th-level Enharmonic Voice feature
Your voice's magic inoculates you and your allies against the dangers of sound. You gain resistance to thunder damage. Additionally, when you target a creature with a sorcerer spell that heals, you can spend 2 sorcery points to end an effect that is causing the target to be charmed, deafened, or frightened or to grant the creature resistance to thunder damage for 1 round.
Transport via Sound
14th-level Enharmonic Voice feature
You learn to match the harmony of the universe, granting you passage through the medium of sound. When a creature you can hear within 120 feet speaks or plays a musical instrument, you can use your reaction to teleport to an unoccupied space within 10 feet of the creature.
Cataclysmic Concert
18th-level Enharmonic Voice feature
Your performances threaten the very fabric of reality. As a bonus action, you can begin performing for 1 minute, or until you lose of concentration (as if concentrating on a spell). For the duration, you gain the following benefits:
- Creatures of your choice that start their turns within 60 feet of you that can hear you must make a Wisdom saving throw against your spell save DC or use their movement to move in a direction of your choice.
- You have advantage on Charisma (Performance) checks, your jump distance is doubled, and you automatically succeed on Dexterity checks to dance or jump off elevated surfaces.
- When you cast a sorcerer spell with a verbal component that deals damage or heals a creature, you can add your Charisma modifier to one of the spell's rolls.\
- You can cast a spell with "power word" in its name, even if you don't know it, provided you have the spell slots to do so. When you do so, it is a sorcerer spell for you, and you can add your sorcerer level to the total number of hit points its target must have to be affected.
Once you use this feature, you can't do so again until you finish a long rest or you spend 7 sorcery points to use it again.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/25/2023 11:59:27 PM
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Coming Soon
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