Base Class: Bard
These bards have abilities none others have, making them the best buffers of all bards. They are the light at the end of the tunnel.
Improved inspiration
You have learned to become amazing at inspiring your allies. When they roll a bardic inspiration die that you granted them, they can add your proficiency bonus to the outcome of the die.
Blinding inspiration
As an action, you can spend one use of your bardic inspiration to create a blinding flash of light. Roll the die. The flash appears within 30 feet of you and has a radius of 10 feet. You can affect a number of creatures equal to half the number rolled on the die (rounded up), the creatures you choose to affect must make a constitution saving throw against your spell save dc, on a failure, they are blinded until the start of your next turn.
Hero of the city.
You can cast heroism at will. When you do so with this feature it has an infinite duration and you don’t have to concentrate. You can only affect one person at a time with this feature. If you use it on someone else the first person loses the effects.
True power
You have learned the true power of inspiration, the ability to save people from certain death. You have learned to cast heal once per long rest without a spell slot or material components, saving your allies from certain death.
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