Base Class: Fighter
Lightning, thunder, rain. They wander. Storm, wind, rain. They wander. Each step they take, their blade hums with excitement. Lightning, thunder, rain. Each fight they have plays out the same. Storm, wind, rain. A battle of speed and precision. Who can strike the other down first. Drifters are warriors who gain their frightening power from their movement. Sharper than blades, their steps are. They circle their foes, waiting for an opening and strike. Lightning, thunder, rain. Their strikes are quicker than light, and their fights over just as fast. Storm, wind, rain. They wander.
High Velocity Strikes
When you choose this archetype at 3rd level, you learn to make speed a vital part of the impact your weapons make. If you have used all of your movement speed on your turn, you have advantage on melee attack rolls made with Dexterity until the end of your turn.
Swift Steps
Starting at 3rd level, your movement speed increases by 5 feet while you're not wearing heavy armor.
Blink Step
Starting at 7th level, you can move in an instant, preventing others from even seeing you move. As a bonus action, you can teleport up to a number of feet equal to your remaining move speed. At the end of the teleport, your remaining move speed is reduced by the amount teleported.
Perfect Deflect
Starting at 10th level, when a creature's melee attack roll hits your Armor Class exactly, you may use your reaction to make a melee attack against them. If you hit, the targets attack misses.
Thunder and Lightning
Starting at 15th level, you learn to build up a charge as you move, one which you can fire out whenever you need it. As a bonus action, you can make a ranged weapon attack roll with a range of 30 feet. You are proficient with the attack, and you add your Dexterity modifier to the attack and damage rolls. Its damage is thunder, and its damage die starts as a d4.
For every 10 feet you've moved during your turn, the damage dice increases by one stage, up to a d12. For every 10 feet after you've hit the cap, an additional dice is added, starting at a d4 and increasing to higher dice as you continue to move.
Additionally, your movement speed increases by an additional 5 feet while not wearing heavy armor.
Action Rush
Starting at 18th level, your body can move faster than the eye can see when in a pinch. You can use your Action Surge feature more than once per turn.
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