Base Class: Cleric
Clerics and shamans of primitive tribes living in harsh environments have no greater mission than ensuring the survival of their tribes. The god of survival kuuld is the Pinnacle of that blessing his followers and champions with the overall Spirit to survive no matter what whether it be the elements or Death itself. The worshippers who work within the Survival domain, however, are much more primal and brutal than their counterparts.
Kuuld values the rules of nature above all else; valuing the struggle of predator and prey, the hunter and the hunted, the strong and the weak. Holding no control over the souls of the dead, Kuuld cares little for the fallen, and guide their followers to make use of corpses as they see fit. "STRENGTH BEFORE ALL NEVER YIELDS AND NEVER FALTER" -Va'low the champion of the ceaseless of storm.
Bonus proficiencies
At level 1 you gain proficiency with heavy armor and expertise in survival checks
Blessing of Survival
Blessing of Survival: Anytime you would add your constitution modifier to either raise your maximum hit points or to restore hit points with hit dice, you instead add twice your constitution modifier.
Soul of the Beast
At 6 level As a reaction you bolster your physical prowess to new heights for a short time.You gain resistance to bludgeoning,piercing, slashing and you gain a +1 bonus to AC for 1 minute.
You may use this up to your con. Modifier per long rest
Divine strike
Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target it increases to 2d8 at lvl 14.
Apex Potential
At level 17, as an action you call upon the primal powers within your allies within a 20 foot radius aura that whenever you or an ally take damage, they resist future instances of that damage type until they either leave the aura or take a new type of damage
Once used you cannot do this until you have a long rest.
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