Base Class: Rogue
Your expertise in both the divine and unholy has lead you too discover how to cast hexes. You are in tune with ghost's and phantoms you feel the power of hexblade's running through you. Your archery and blade skills have been taken too new levels thanks to the power of hexes. You feel people tend to draw away from you due to your phantasmal nature. Hexes and phantoms however are part of you and your life.
Necrotic hexes
3rd level Hex Hunter feature
At 3rd level you gain the ability to hex your enemies before you strike. You have 3 hex energies as a free action before you attack you may apply one of the follow abilities to yourself at the cost of a hex charge. At fifth level you gain two additional hex charges at 10th level you gain 2 more hex charges. Your hex energies are all regained upon short rest.
- The next 3 attacks against a chosen enemy within 30 feet of you can apply half your sneak attack damage to them.
- You may charge yourself with a hex charge your next attack against an enemy has advantage.
- The next time you apply your sneak attack to a ranged attack you may make another reaction attack of an enemy withing the range of your original attack.
Arcane Hexes
At 3rd level whenever you make an attack against a target you may shatter two hex charges to seal their ability to cast spells. If an enemy is affected by an Arcane Hex they can't cast spells below a level equal to your highest spell slot minus 2.
Improved hexes
At 9th level your hexes have grown to new limits allowing you to use more hexes. These improved hexes require shattering two hex charges rather than one.
- Hex of blocking- The target of this hex can not connect to any other creature mentally for the next hour and can not be healed for the next round by any spell other than power word heal.
- Hex of weakness-The target of this hex becomes overcome by vulnerability any attack rolls of 18,19,or 20 count as critical against this target.
Archer of hexes
13th level Hex Hunter feature
At 13th level whenever an enemy dies within 100 feet of you, you may make a reaction attack against one other enemy and apply sneak attack to that. Additionally you gain advantage on all attacks against aberrations and undead.
Hex feeder
At 17th level souls become a source of power for you as you can now draw on them to regain hex charges. However the soul of a person must be forced out with magic and through combat. The revealed soul is absorbed into either a hex holder or your own soul at which point it is changed into pure magical essence which is the fuel for your hex powers.
Whenever you deal over 40 damage to an enemy you feed off of their living essence to regain a hex charge.
Previous Versions
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