Base Class: Fighter
The fighting techniques of the Dervish are often stunning to behold, as they make use of whirling moves that on agility, movement, and quick attacks to win the battle. A true Dervish, however, is always the calm and confident eye of the storm.
Cleaving Arc
When you make a melee weapon attack on your turn, you may choose to target an additional creature within your reach with a mighty cleave. Make one attack roll and compare the result to each target's armor class in reach. Any critical hit damage is applied to the first target hit.
Rushing Storm
Your movement speed is increased by 10 ft. Also you can use your bonus action to Dash.
Whirlwind Attack
On your turn when you can use your action to make a melee attack against any number creatures within 5 feet of you. Make one attack roll and compare the result to each target's armor class in reach.
Impossible Parry
Starting at 15th level, you may use your reaction to block an attack that would have hit. Make an attack roll with advantage. If the result is equal to or more than your opponent's attack roll, the attack misses. This may be done against either a non-spell melee or a ranged attack that doesn't use a weapon.
Blink Strike
At 18th level, you attain the pinnacle of agility. If you are not wearing heavy armor and your, causing any creature to have disadvantage on Attack rolls against you. If you take damage you can use your reaction to move half of your movement speed without provoking an opportunity of attack, this ability ceases to function until the start of your next turn. You can't use this ability while you are Incapacitated, Restrained, or otherwise unable to move.
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Posted Feb 16, 2021What does compare your roll to the A.C mean?