Sorcerer
Base Class: Sorcerer

Sometimes referred to as Saintbloods or Favored Souls, those of the Celestial Bloodline can tap into the innate divine energies shared by angels and other heavenly beings that reside in the Upper Planes. Such powers are often gifted to family line of mortals that become Saints by doing a great deed in service of the church of a deity. However, It's equally possible that these powers come from having an angelic ancestor or even by being chosen by a divine being for an great yet mysterious purpose.

The source of the magic is not directly derived from a god or an oath, but from the very essence of positive energy. When this energy is combined with the body of a mortal, it creates effects very much like those of many lurid arcane spells.

Divine Magic

At 1st level your link to the divine allows you to learn spells from the cleric or paladin class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric or paladin spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

 Additionally, You can speak, read, and write Celestial.

 

Divine Flame

At 1st level, you gain the ability to tweak the spells you cast with your inner flame. You can change the damage type of any sorcerer spell to either fire or radiant damage. You can use this feature a number of time per day equal to your sorcerer level. 

 

Die by the Flame and the Sword

Starting at 6th level your bloodline gives you the ability to empower your spells with the power of your will. Anytime you cast spells that have the damage modifier of fire or radiant you deal additional Damage equal to your Charisma Modifier once per turn. You are also able to use your celestial willpower to form a weapon made of pure energy. You may cast spiritual weapon as a 2nd level spell at will, without using a spell slot. You may cast this spell at a higher level by spending one sorcery point per spell level above 2nd, to a maximum of your highest spell slot available.

Additionally anytime you crit with a spell that consumes a spell slot and deal radiant or fire damage, you regain one sorcerer point.

Otherworldly Wings

Starting at 14th level, you can use a bonus action to manifest a pair of spectral wings from your back. While the wings are present, you have a flying speed of 30 feet. The wings last until you’re incapacitated, you die, or you dismiss them as a bonus action. You can't manifest wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

Beacon of Radiance

At 18th level the divine energy inside you reaches its zenith. When you activate this ability as an action your body glows with radiant light as your heritage begins to express itself. You shed bright light in a 30-foot radius and dim light for an additional 10 feet. You have the following benefits for a minute. You must finish a long rest before you can harness this power again.

  • You add your Charisma Modifier to all your saving throws
  • All allies within the grace of your light heal 20 hit points at the start of your turn.
  • When you cast a spell that deals radiant or fire damage,  you may reroll any 1's on the damage dice.

Previous Versions

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5/29/2019 2:28:22 AM
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