Base Class: Rogue
The scrapper is a rogue who specializes in the dismantling of machinations and traps.
Extended Reach
Starting at 3rd level, you know and can cast the Mage Hand cantrip as an action.
Dismantler
Starting at 9th level, you can make an Investigation (Intelligence) check to discern the exact locations and inner workings of traps and other machines. You can then make a DC 16 Sleight of Hand (Dexterity) check to disarm, dismantle, or disable the trap or machine. Alternatively, if the object is a trap, you can make a DC 20 Sleight of Hand (Dexterity) check to dismantle the trap and add it to your inventory.
When you have a trap in your inventory, you may take 1 minute to rearm the trap in a location of your desire.
Long Range Skill
By 13th level, you have trained yourself in the art of protecting your claim from long distances. Starting at 13th level, you have advantage on attacks made from more than 60 ft. away.
Brutal Traps
Starting at 17th level, you may designate a creature caught in one of your armed traps to make a DC 20 dexterity saving throw. On a failed save, the creature is instantly reduced to 0 Hit Points. The creature takes the trap's normal damage on a successful save. You may activate this feature once per long rest.
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