Base Class: Paladin
Paladins sworn to this oath find their home alongside fey, bards and deities of love alike, they are bound to striking and absolute beauty, whether it is in themselves, art they create, or in the world around them, striving to be gleaming beacons of aesthetic and elegant excellence.
Beauty is what makes us feel alive, it’s what drives us to keep going, as without it, there’s nothing to separate us from animals and primitive intelligence, as without it, the world is meaningless and mundane. It is the pinnacle of union and purity in any society, as after all, no reign has ever stood without class and elegance.
Tenets of Beauty
Elegance. You are to hold yourself and your actions to high standards of grace and beauty, to the highest of societal standards and expectations.
Kindling. Where there’s a soul, there’s a place for passion, laughing and for beauty, always encouraging others to follow in your path.
Nurturing. Those brimming with beauty often find themselves brimming with wealth, and you should use yours to sponsor artists and elegance.
Oath Spells
You gain oath spells at the paladin levels listed.
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Paladin Level |
Spells |
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3rd |
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5th |
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9th |
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13th |
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15th |
Instruments of Elegance
Beginning when you first take this oath, you have learnt to captivate those around you. You gain proficiency in the Performance skill, and in your choice of one musical instrument, painter’s supplies, potter’s tools, weaver’s tools or woodcarver’s tools.
Additionally, whenever you make a Charisma(Performance) check to do something artistic, or an ability check with the tool you gained proficiency in, you add double your proficiency bonus to the check instead.
Channel Divinity
Also at 3rd level, you gain the following two Channel Divinity options.
Captivating Elegance. As an action, you can weave your magic into a song, a pose, or some other performance to captivate your enemies, expending your Channel Divinity. Choose a number of creatures up to your Charisma modifier (minimum of 1) within 60 feet that can hear you or see you, depending on the type of performance. They must succeed on a Charisma saving throw or be captivated by you for 1 minute. A captivated creature has their movement speed halved, disadvantage on Wisdom(Insight) and Wisdom(Perception) checks, and has disadvantage on attack rolls while the source of their captivation is within line of sight. An affected creature repeats the saving throw at the end of each of their turns, ending the effect on itself on a success.
Quell the Competition. As a reaction when being attacked or when you make a Charisma ability check against a creature, you can harness the power of your oath to sway their thoughts, expending your Channel Divinity. The creature must succeed on a Wisdom saving throw or become charmed by you for 1 minute, causing the attack to miss or the check to be made with advantage. A charmed creature can repeat the saving throw at the end of its turn and, on a successful save, has no idea you charmed them or attempted to.
Aura of Elegance
Starting at 7th level, your elegant visage causes you to emanate an aura of beauty within 10 feet of you.
Within that distance, the world faintly transforms, as sourceless music plays, plants and trees dance with the breeze, colors become more vibrant, and creatures become magically clean. This effect counts as an illusion, though it is perceived to be real even when interacted with.
Additionally, creatures in the area have advantage on all Wisdom saving throws and Charisma(Performance) checks.
Finally, when you speak, your voice can always be heard within the range of your aura, even in magical silence. At 18th level, the range of this aura increases to 30 feet.
At 18th level, your aura increases to 30 feet.
Compelling Retribution
At 15th level, your beauty has become too terrible for your enemies to behold. Whenever you or an allied creature you can see is hit by an attack, as long as the attacker is within your Aura of Elegance, you can use your reaction to teleport towards them. The attacked creature gains a bonus to its AC equal to your Charisma modifier, potentially causing the attack to miss, and the attacker must succeed on a Wisdom saving throw or become captivated by you for 1 minute. A captivated creature has their movement speed halved, disadvantage on Wisdom(Insight) and Wisdom(Perception) checks, and has disadvantage on attack rolls while the source of their captivation is within line of sight. An affected creature repeats the saving throw at the end of each of their turns, ending the effect on itself on a success.
You can use this feature a number of times equal to your proficiency bonus, regaining all expensed uses when you finish a long rest.
Majestic Beauty
By the time you’ve reached 20th level, you can use an action on your turn to reveal the fullness of divine beauty that dwells within your mortal form. For 1 minute, you gain the benefits listed below:
- As a bonus action on your turn, you can choose one creature you can see within 60 feet of you that’s either captivated or charmed by you. You can give it a one word command to follow on their next turn, as described in the command spell.
- If a creature hits you with an attack or causes you to fail a saving throw, they must succeed on a Charisma saving throw. Until the end of its turn, it can’t attack or do anything harmful to you.
- When you first activate this feature, you regain a use of your Channel Divinity. If doing so would put you above your maximum Channel Divinity uses, you gain one temporary additional use of your Channel Divinity, which lasts until this feature ends.
Once you use this feature, you must finish a long rest before you can use it again.
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Posted Mar 21, 2026Just so you know, the fifth level spells are supposed to be level 17, not level 15.