Base Class: Rogue
Rogue subclass trained for being an agile archer.
Adrenaline Surge
Starting at 3rd level, you can push yourself beyond your normal limits for a moment. On your turn, you can double your movement speed or use Disengage as a free action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Supreme Archery
Starting at 9th level, you gain proficiency in all Martial Ranged Weapons, have their effective range doubled. Also, slightly obscured targets will not cause Disadvantage on attack rolls
Vantage point
You attach a rope to an arrow, pinning it in (almost) any surface creating a Grappling hook or a Dashwire if you pin the other end on your current position. The anchor points you made with regular arrows are not sturdy enough for general use, only light build creatures can attempt to use it, with half of their movement speed, up to a 30ft
Keen Eyes
When you reach 17th level, you have trained your eyes to perfection, you have the ability to notice the slightest detail let it be distant or in the cover of darkness. You gained Darkvision in 300ft range and Advantage on Investigation and Survival checks.
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