Fighter
Base Class: Fighter

As a Kawal you are more then just a warrior. When destruction threatens your home, you are the first to rise and protect it; when danger targets your allies, you become their shield. Stalward and proud, you are a gaurdian, standing strong against bolw after blow until those you hold dear are safe. Because as a Kawal, a battle is not just a fight it is a thundering race to ward away all harm

Counter Destruction

At 7th level, you learn to parry gouts of damage back at your opponents. When you are subjected to damage, you can use your reaction to make a Constitusion saving throw. The DC for this saving throw equals half the total amount of damage plus 5 to a minimum of 10. On a succsess you take no damage and instead reflect it backat the creature that originated the attack or effect. That creature then takes the full amount of damage that you would have received.

you can parry damage in this manner a number of times equal to your constitution modifier (minimum of once), and regain all uses after a short or long rest

Steadfast Protecter

starting when you choose this archetype at 3rd  level, you gain advantage an all ability checks and saving throws against being grappled, poisoned, puched, or restrained. Additionally, whenever you use your Second Wind feature, you regain the maximum amount of hit points possible.

Guardians Roar

Also starting af 3rd level, you can draw oyur foes' attention from your allies to your self. As a bonus action on your turn, choose up to three creatures within 30 feet of you that can hear you. Each creature must then immediately make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Constitusion modifier). On a faild save the creature is inexorably drawn to you in combat and for one minut the creature has disadvantage on attack roll against targets other then you. On a success the creature only has disadvantage until the end of your next turn. 

Once you use this feature you cannot do so again untill you finish a short or long rest

Resolute Loyalty

Beginning at 10th level, your drive to protect your allies in battle renders your dedication unshakable. You are immune to being charmed or frightened. Additionaly you can take up to two reactions per turn insted of one 

Warrior's Legacy

At 15th level your litany of deeds blesses you with your ancestor's protection, allowing you to even better defend your people, you can use your action to call upon the aid of Kawals who came before. For 1 minut, or until you are incapacitated, you gain the following benefits

  • you can add your proficiency bonus to the damage delt by your weapon attacks
  • you and all allied creatures witin 10 feet of you gain a +1 bonus to AC
  • you and all allied creatures witin 10 feet of you gain advantage on Strength, Dexterity, and Constitution saving throws

Once you use this feature, you cannot do so again until you finish a short or long rest

Peerless Defense

Your swiftness in protecting your allies is matched by none. Starting at 18th level, you can take up to three actions per turn insted of one

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