Base Class: Rogue
You have spent your life as a conman or a trickster, deceiving people right before their eyes. You steal right out from under people’s noses, without being noticed.
Extra expertise
Your experience in trickery and deception has led you to become even more of an expert than you were before.
Pickpocket skills
You have the ability to steal right out from under people’s noses. When you hit an enemy with sneak attack you can use a bonus action to attempt to steal something from them. Make a dexterity (sleight of hand) check against their passive perception, if you pass the check you can take something out of their pocket or bag. One of, 1 coin, a small item like a potion or a ring, or some other small object that is not in their hand. If they don’t have anything for you to take you gain the effects of taking the disengage action instead.
Trickery
You have learned to be incredibly tricky, whenever you attack an enemy, they cannot take opportunity attacks against you until the start of your next turn. And their first attack roll against roll before the start of your next turn has disadvantage.
Fade away.
You have learned to fade away whenever you’re in a dangerous situation, and disappear almost effortlessly. Whenever you take the disengage action your speed increases by 15 feet until the start of your next turn, and whenever you use your uncanny dodge ability, you can instantly move up to fifteen feet without triggering opportunity attacks.
Master pickpocket
When you land a sneak attack, you can use a bonus action to attempt to take their weapon from them, make a dexterity check contested by their strength or dexterity check (their choice). You roll with disadvantage if they are larger than you, and you roll with advantage if they are smaller than you. The weapon falls on the ground and they must use an action to retrieve it.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/1/2023 8:37:23 PM
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3
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0
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5e
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Coming Soon
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