Base Class: Paladin
Vromios, the holy necromancer, he who watches and protects the dead with the dead, swearing an oath towards Vromios encompasses 3 oaths that must be followed lest you lose your power in trade with an oath breaker.
1st Vow - Protect the dead: when you see any necromancy done by those unworthy to use the dead, they who have not sworn an oath must be killed and vanquished alongside the dead who were rudely awakened by the foolish practitioner.
2nd Vow - Respect the dead: when you see those who have died pay your respects, any of those who are killed by your hand must be buried and or ensured that there friends or family are able to bury them in your stead. (if there culture says not to bury them, or they have other systems of burying, do as there culture implies)
3rd Vow - Embrace the dead: understand that those who you raise, and that those who you call upon for help were once you, accepting this vow means that you will never truly rest, as your soul continues its oath and will serve the future.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Vromios Spells
| Paladin Level | Spells |
|---|---|
| 3rd | detect evil and good, detect poison and disease |
| 5th | find steed, zone of truth |
| 9th | daylight, remove curse |
| 13th | banishment, death ward |
| 17th | raise dead, dispel evil and good |
Channel Divinity
When you take this oath at 3rd level, you gain the following Channel Divinity options.
Holy Shroud. As a bonus action, you imbue yourself with golden light that saps any false health from others and strengthens you. a creature of your choice within 30 ft. must make a CON saving throw (DC {{savedc:cha}}) or it loses up to 20 temporary hit points and transfers them to you.
Deathly Protection. As a bonus action, you can protect creatures with your Channel Divinity. each creature of your choice within 30 ft. gains 1d8 + your Charisma modifier (minimum of 1) temporary HP if it has no temporary HP.
Holy undead
Call upon a fallen hero who still wishes to fight even beyond the grave, this undead radiates with holy power and can be summoned with specific purpose, as shown below:
- You may change Holy undead when taking a long rest -
Criminal's Redeemable Soul
Summon a dead criminal to aid you in your attack, a shadowy dagger accompanied by a hand wrap around your arm and stretch out to attack alongside you. As a part of any weapon attack, once per long rest add 3d8 piercing damage on top of one weapon attack made.
Skull of a Defender
one skull forms in your hand and a voice seeps from the inside the skull, this skull hovers and radiates around you with a golden shine. Using an action to summon and use this skull to intercept any attack, temporarily increasing your armour class by +4 for 1 minute, if an attack hits, the skull is destroyed and can be re-summoned after a long rest.
Spirit of Knowledge
A spirit with a knack for spellcasting aids and messes with those around you, using a bonus action, give allies in a 30ft radius around you an get extra 1d6 to save against spells, also giving any enemies within the radius minus 1d6 to any spell save. this undead sticks to you and lasts for 1 minute. this undead can only be summoned once per long rest.
Holy Corrosion
Starting at 15th level, you gain the ability to use holy power for more unholy means, spectral undead arms appear around your legs scratching and clawing at the ground behind you, leaving deep grooves and horrible marks that corrode and disrupt the environment but are rather contained by a thin line of holy weave like energy blocking the corrosion from moving any further. Using a bonus action apply difficult terrain to any space you pass over during this turn.
Resist Death
Revive any dead person to 1 hit point who has not been dead for more than 1 hour, the ritual takes 1 minute to cast and cannot be cast until next dawn. alternatively, if you have died and still have this feature available, you can chose to use it on yourself instantaneously.
The pinnacle of your Oath towards Vromios and his ways, his vows are empowered enough to resist death, even your own.
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