Base Class: Paladin
Paladins who swear the Oath of the Gallant Vanguard are inspired by tales of dashing heroes who champion the common folk. They are agile combatants, skilled in both melee and ranged combat, and are known for their chivalry, camaraderie, and flair.
Tenets of the Gallant Vanguard Defend the Defenseless:
- Defend the Defenseless: Always stand up for those who cannot stand up for themselves.
- Champion of Fairness: Act with honor and fairness, even to your enemies.
- Daring Deeds: Never back down from a challenge, and let your actions inspire others.
- All for One: Stand by your allies, and they will stand by you.
Oath Spells
3rd-level Oath of the Gallant Vanguard feature
You gain oath spells at the paladin levels listed in the Oath of the Gallant Vanguard Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of the Gallant Vanguard Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
3rd-level Oath of Gallant Vanguard feature
You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Gallant Challenge: As a bonus action, you present your weapon and challenge a creature you can see within 30 feet of you. The creature must make a Wisdom saving throw. On a failed save, it has disadvantage on attack rolls against targets other than you until the end of your next turn.
Guardian's Shot: As a bonus action, when you hit a creature with a ranged weapon attack, you can use your Channel Divinity to dash up to 30 feet towards that same creature and make another melee weapon attack against them.
Agile Defender
Starting at 3rd level, while you are wearing light or no armor, you can add your Charisma modifier to your AC (max +2). You lose this benefit if you are incapacitated or if your speed drops to 0. While you have this benefit, you gain proficiency in firearms.
Vanguard's Riposte
7th-level Oath of the Gallant Vanguard feature
At 7th level, when another creature hits you with a melee attack, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier + your proficiency bonus. If you reduce the damage to 0, you can make a ranged attack against the attacker without suffering the usual range penalty. On a hit, you push the attacker back 5 feet.
One for All
15th-level Oath of Gallant Vanguard feature
At 15th level, when an ally within 30 feet of you is reduced to 0 hit points but not killed outright, you can use your reaction to let that ally drop to 1 hit point instead. Once you use this feature, you can't use it again until you finish a short or long rest.
All for One
20th-level Oath of the Gallant Vanguard feature
At 20th level, as an action, you can emanate an aura of unity. For 1 minute, all allies within 30 feet of you gain a bonus to attack rolls, damage rolls, and saving throws equal to your Charisma modifier. Once you use this feature, you can't use it again until you finish a long rest.
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