Fighter
Base Class: Fighter

With skills honed hunting and killing various evil beings, you take pride in your work. 

Style!

You have a specific style you excel at. Pick 1 of the following: Trickster, Swordmaster, G̶u̶n̶slinger, or Royalguard.

G̶u̶n̶Bowslinger

You are a master of ranged combat.

You ignore the loading quality of ranged weapons with which you are proficient, your ranged attacks crit on natural 19's and 20's, and you can spend Style! Points to use the Jackpot! action, or the Twosome Time bonus action.

Additionally, being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.

Royalguard

You are a master of turning your enemies attacks against them.

You gain the ability to use the Royalguard Action, as well as the Royalguard Release action. 

Using Royalguard uses Style! Points, but Release does not.

Swordmaster

You are a master of melee combat. Gain +1 to your melee attack rolls.

You also gain the Round Trip action, as well as the Stinger and Prop attacks, all of which use Style! points.

Trickster

Extra movent means extra style. 

  • Your speed increases by 10 feet.
  • When you use the Dash action, difficult terrain doesn’t cost you extra movement on that turn.

You may also disengage and run 1/2 your walking speed as a reaction is an enemy misses an attack against you, or use your reaction to get up instantly from being knocked prone. You also can attack and disengage in the same turn. These bonuses all use Style! Points.

Devil Arm

You may trap demons, angels, and other deific creatures in the form of exotic weaponry after defeating them. Work with your DM to create these weapons.

Additionally, a weapon of your choice that you own becomes "Devil Arm: Character Name" and gains properties accordingly

Devil Trigger

You use your devil's blood and transform into the very thing you hunt.

The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn.

Your transformation lasts for 1 minute or until you end it as a bonus action. During it, on each of your attacks, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.

Once you use this trait, you can’t use it again until you finish a long rest.

Improved Style!

Your style improves, or you pick a second one at a lower power level.

G̶u̶n̶Bowslinger

You are a master of ranged combat.

You ignore the loading quality of ranged weapons with which you are proficient, your ranged attacks crit on natural 19's and 20's, and you can spend Style! Points to use the Jackpot! action, or the Twosome Time bonus action.

Additionally, being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.

Improved G̶u̶n̶Bowslinger

You gain +1 to your ranged attacks, as well as the ability to use the Rainstorm action. Also, you may use Light crossbows as Hand crossbows.

Improved Royalguard

Your AC increases by 2. Royalguard Release damage increases with every dodged attack rather than every 2, and you have 2 charges per short rest.

Improved Swordmaster

Gain the Million Stabs and Aerial Rave attacks, as well as another +1 to your melee attacks

Improved Trickster

You can now cast Feather Fall, use the jump action twice, or use the dash action as a bonus action. You also gain Sneak Attack if flanking an enemy. These bonuses use Style! Points

Royalguard

You are a master of turning your enemies attacks against them.

You gain the ability to use the Royalguard Action, as well as the Royalguard Release action. 

Using Royalguard uses Style! Points, but Release does not.

Swordmaster

You are a master of melee combat. Gain +1 to your melee attack rolls.

You also gain the Round Trip action, as well as the Stinger and Prop attacks, All of which use Style! points.

Trickster

Extra movent means extra style. 

  • Your speed increases by 10 feet.
  • When you use the Dash action, difficult terrain doesn’t cost you extra movement on that turn.

You may also disengage and run 1/2 your walking speed as a reaction is an enemy misses an attack against you, or use your reaction to get up instantly from being knocked prone. You also can attack and disengage in the same turn. These bonuses all use Style! Points.

Style! Points

Use Style! Points to use your Style! abilities. You have a number of points equal to your Devil Hunter level.

Devil Arm Master

You can switch weapons freely between attacks, as long as they are Devil Arms. The first time you attack with a Devil Arm in a turn, you deal half your player level rounding up as bonus elemental damage. The type of damage is determined by the Devil Arm, and therefore your DM. 

Previous Versions

Name Date Modified Views Adds Version Actions
9/25/2019 9:44:49 PM
140
16
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Coming Soon

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