Base Class: Paladin
You have taken on the Knight Morph, and now serve the Sword Logic, abiding by the killing logic to attain power. For every 5 kills, you gain a +1d4 to hit and damage rolls with a primary melee weapon, until the end of combat.
Arcane Shield
When you have the damage bonus active for your melee weapon, you can use your action or reaction to lose the damage bonus, and raise a shield. This shield will block all damage coming from in front of you until the start of your next turn. If you use your reaction, you cannot perform any other action until the shield is down.
Divine Tribute
You are sharpened by the Logic. You use a bonus action to cut into space, and move up to 600 ft away to an unoccupied space. If a space is occupied, you may perform a contested strength roll with the creature. The loser takes 2d8 slashing damage, and if you are the victor, you displace the other creature and take its place.
Throne World
In your tithes, you have become so sharp, and your will so great, that even in death you endure. Upon first reaching 0 hit points, you are teleported to a small throne world, shaped in an image matching your nature. When you reach 0 hp, you will retreat here to recover for 1d10 days, after which you will return fully recovered, with the effects of a long rest. After your Throne World is formed, you may use a single action to cut open space and enter. Beware where you open your way into your throne, or who you allow in. For while you have double health and deal double damage, with an increased AC of +5, dying in your Throne is immediate and permanent, with no death saves. If you face this final death, your Throne World will be destroyed, expelling all creatures from within to the last location where the Throne was accessed.
Hive Godhood
You have achieved Godhood in the Sword Logic. You have embodied your title and purpose, and can will your power in the world. You can cast a modified verson of Command once a day, or Power Word Kill once a week. This modified version of command affects up to 2d6 creatures, with no restrictions, who must make a DC 18 wisdom saving throw. If over half of the targeted creatures fail, all targeted creatures are fully affected nonetheless. You may use 1d6 words instead of just one.
Comments