Rogue
Base Class: Rogue

You're not some common street rat. You've done time. Hard time. You did whatever you had to to survive. With quick feet and vicious savagery you weathered the worst that could be thrown at you.

Caged Predator

Starting at 3rd level, you are as good moving contraband as you are knifing some poor fool. You gain an additional bonus action on your turn.

Neck-Breaker

Starting at 3rd level, you are adept at breaking necks and cracking skulls. You can apply your Sneak Attack to unarmed strikes.

Slippery Bugger

Starting at 9th level, you can slip untouched through the chaos of a riot or battlefield. When you use your Cunning Action to Disengage you also gain the benefit of taking the Dodge action.

Never Going Back

By 13th level, you excel at evading capture. You cannot be surprised and you gain advantage on rolls to resist being grappled, restrained, stunned, or paralyzed.

Doghouse Kingpin

When you reach 17th level, your reputation proceeds you. When you deal Sneak Attack damage to a creature, that creature and each creature within 15 ft of the target must make a  Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

You have advantage on attacks made on creatures who are frightened.

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