Base Class: Paladin
Oath of the Gallant Vanguard Paladins who swear the Oath of the Gallant Vanguard are inspired by tales of dashing heroes who champion the common folk. They are agile combatants, skilled in both melee and ranged combat, and are known for their chivalry, camaraderie, and flair.
Tenets of the Gallant Vanguard Defend the Defenseless: Always stand up for those who cannot stand up for themselves.
Champion of Fairness: Act with honor and fairness, even to your enemies.
Daring Deeds: Never back down from a challenge, and let your actions inspire others.
All for One: Stand by your allies, and they will stand by you.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Gallant Challenge. As a bonus action, you present your weapon and challenge a creature you can see within 30 feet of you. The creature must make a Wisdom saving throw. On a failed save, it has disadvantage on attack rolls against targets other than you until the end of your next turn.
Guardian's Shot. As a bonus action, when you hit a creature with a ranged weapon attack, you can use your Channel Divinity to dash up to 30 feet towards that same creature and make another melee weapon attack against them.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| PALADIN LEVEL | SPELLS |
|---|---|
|
3rd |
|
|
5th |
misty step, scorching ray (flavored as gunshots) |
|
9th |
|
|
13th |
|
|
17th |
Agile Defender
Starting at 3rd level, while you are wearing light or no armor, you can add your Charisma modifier to your AC (max +2). You lose this benefit if you are incapacitated or if your speed drops to 0.
Vanguard's Riposte
At 7th level, when another creature hits you with a melee attack, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier + your paladin level. If you reduce the damage to 0, you can make a ranged attack against the attacker without suffering the usual range penalty. On a hit, you push the attacker back 5 feet.
One for All
At 15th level, when an ally within 30 feet of you is reduced to 0 hit points but not killed outright, you can use your reaction to let that ally drop to 1 hit point instead. Once you use this feature, you can't use it again until you finish a short or long rest.
All for One
At 20th level, as an action, you can emanate an aura of unity. For 1 minute, all allies within 30 feet of you gain a bonus to attack rolls, damage rolls, and saving throws equal to your Charisma modifier. Once you use this feature, you can't use it again until you finish a long rest.
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