Monk
Base Class: Monk

Monks who follow the Way of the Dodge Ball have honed their agility, reflexes, and tactical acumen to a remarkable degree, channeling their combat prowess through the art of dodging and deflecting attacks. These agile warriors draw inspiration from the fast-paced and unpredictable sport of dodgeball, using their unique style to weave through the chaos of battle with grace and precision.

Dodge ball techniques

Starting when you choose this tradition at 3rd level, you can manipulate your ki when you harness the power of the dodge ball. When using a dodge ball, you gain the following benefits:

  • You may use your martial arts die in place of the usual damage for any attack made with a dodge ball.
  • You treat the dodge ball as a monk weapon of which you are proficient, allowing you to add your proficiency bonus to attack rolls with it.
  • Any dodge ball thrown by you is considered magical for the sake of overcoming resistances, making your attacks more potent against creatures with resistance or immunity to non-magical attacks.

Summon Greater Dodge balls

At 6th level, once per long rest as an action, you can summon 1d4 dodge balls. When you reach 11 this becomes 1d6 and is increased once more to 1d8 at 17th level

Dodge ball captain

At 11th level:
When using the deflect missiles against dodge balls you do not require reaction. If you attempt to sent back a dodge ball caught in this way it consumes no Ki.

Dodge ball coach

At 17th level you produce an aura of 60ft around you at all times. Any one you choose within this aura can benefit from any of the abilities gained through this subclass.

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