Warlock
Base Class: Warlock
Your patron is a formidable and ambitious summoner, fueled by an insatiable desire to assert control over entities from various realms. Those who willingly enter into this pact embrace a burdensome destiny: to be not only the conjurer, but the conjured as well, bound by an unyielding commitment to dominate everything.
Driven by an unquenchable thirst for power, you wield your patron's command over conjuration magic to summon and manipulate creatures from distant realms, occasionally answering your master's call in exchange.
 

Expanded Spell List

1st-level Caller feature

The Caller lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fathomless Expanded Spells
Spell Level Spells
1st  command, find familiar
2nd   dust devil, find steed
3rd   conjure animals, blink
4th   conjure minor elementals, faithful hound
5th   planar binding, teleportation circle

Master's Command

1st-level Caller feature

With a single sentence, gesture, or thought, you can guide your summoned minions to act with devoted precision. As an action, you can give creatures that you summoned or created with a conjuration spell an authoritative command. Until the start of your next turn, these creatures gain a bonus equal to your Charisma modifier to any ability checks or attack rolls related to that command, which they do their best to obey. 

Answer the Call

6th-level Caller feature

Your patron sees you as a valuable asset and summons you to safety when you are on the brink of facing fatal harm. Once per long rest, when you are hit by an attack that would reduce you to 0 hit points, you can use your reaction to instantly vanish into a harmless demiplane. At the start of your next turn, you return to an unoccupied space of your choice within 30 feet of the space you vanished from.

Otherworldly Legion

10th-level Caller feature

You become many, an embodiment of the ranks of entities you've bound to your will. While you maintain concentration on a conjuration spell of 1st level or higher that summons or creates one or more creatures, you gain resistance to all damage. Also, each time you take damage, every creature that you summoned or created with a conjuration spell takes the same amount of damage.

Unleash the Horde

14th-level Caller feature

In a surge of mystical power, you gain the ultimate command to seamlessly call forth creatures from beyond. The next conjuration spell you cast that summons or creates one or more creatures doesn't require concentration. Any spell slot you expend to cast that spell counts as a spell slot of one level higher. 

Once you use this feature, you can’t use it again until you finish a long rest.

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