Base Class: Bard
The archetypal bard from the college of hope believes that art's true purpose is to inspire mortal kind to defy its demons and reach its true potential. To this end they learn tales and songs in which good triumphs over evil, compassion wins out over bigotry, and light burns away darkness.To a man these bards delight in reassuring people that there is always a brighter day on the horizon. They wield powerful restorative and protective magic in service to these goals.
Bolstering Ballad
At 3rd level, you gain access to an improved song of rest. Creatures who benefit from your song of rest regain a number of additional hitpoins equal to your Charisma modifier. Furthermore they gain a number of temporary hitpoints equal to one roll of your bardic inspiration die plus your Charisma modifier.
Wandering Healer
Also at 3rd level you automatically learn the Prayer of Healing spell. At sixth level your knowledge of healing magic grows even deeper, allowing you to learn the Mass Healing Word and Revivify spells. None of these spells count against the number of spells you know.
Hopeful Inspiration
Starting at 6th level, if a creature has half its health points or less when it expends the magic of your bardic inspiration dice it regains a number of hitpoints equal to the result of the roll plus your Charisma modifier.
Aria of Brilliant Hope
Beginning at 14th level you can perform a grand and bolstering song or other performance. You can begin this performance using an action and it lasts for a number of rounds equal to your Charisma modifier dependent on your concentration as if you were concentrating on a spell. The magic of the aria is more intense the closer a creature is to its source. While performing in this way you gain the following.
-When you see a creature within 30ft of you fail a saving throw you you can use your reaction to grant them a bonus equal to your Charisma modifier, potentially turning the failure into a success.
-Creatures of your choice within 20 ft of you cannot be frightened and they gain a number of temporary hitpoints equal to half your bard level plus your Charisma modifier at the start of each of your turns.
-Creatures within 10 ft. of you have advantage on all saving throws.
These benefits stack. Once you have performed the aria you cannot do so again unless you complete a long rest or use an action to expend a spell slot of 5th level or higher.
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