Fighter
Base Class: Fighter

you have awakened the powers to copy with sight. your eyes become pure white with a red clover inside.  your vanes pop out of your body, and your body feels lighter when using your clover eyes.  You can track movements and develop your eye as you live. 

the clover eye

 as a bonus action you can activate your eye. you feel light headed and all your  blood rushes to your face and some leaks in making a clover. your eyes move faster than an mortal man should.    you can do this equal to proficiency bonus. 

when your eye is active you get the following bonus for 1 minute 

+1 to attack dc 

+1 to ac 

+10 movement  

advantage on perception roll using your eyesight 

you can dash as a bonus action 

 

Stolen shape

 your eyes find the key movements and flow of the stance. then you copy it and mess your muse up .    you as a reaction three time per short rest,  can take one dice check (not the mod) and save it but you must use it for the same thing. the  dice roll that you steal is a fail for the person who got copied.   ie if you steal a 15 on a dex save you must use that 15 on a dex save.   

at 10th level, you can now use the roll for whatever you would like and can use the exact roll from stolen shape. 

four leaf copy

you have reach the magnum opus of copying other so well you can basically become another person  . Once per day you can copy the turn of another creature must be a humanoid and cannot copy spells. You use the same rolls and damage, you cant change anything about it. The turn must not be affected by any outside creatures. if you try to do this again after the first use you must make succeed a wisdom save equal to your level + half prof bonus. On a fail you get a level of exhaustion.  

mage vacuum

your clover eyes transfers to hand and is now a circle, which pulls in any spells and if your reflexes are fast enough you can absorb it and unleash it.    when some cast a spell equal to your can mod, you as a reaction can try to absorb it and save it. You must roll a con check on a pass you absorb it and save it for one round or it dissipates. On a fail everyone within five feet automatically  fails the save.  You can do this once per long rest.  

the eye of defense

your eye finds a creature that has a defense and studies it. making giving you a perfect defense.   You spend an action to gain a resistance that one creature within 30 feet has it last for 1 minutes or the ac of one creature within 10 feet as a reaction, which last for one round.  you can use either one an amount of times  equal to wisdom mod per long rest  

eye of offence

your eye studies the offence and learns from it, following the strikes and slashes and making them your own.  You can copy the roll for one attack action. You also can add an extra dice they add.  You can do this equal to strength mod  + 1 per long  rest 

eye of sickness

your eyes can give not just copy,  and it happens when you get trapped. once per long rest when you have a statues condition you may force one creature to make a wisdom save. they gain the same statues as you  for 1 minute.

Previous Versions

Name Date Modified Views Adds Version Actions
9/7/2023 6:58:46 PM
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