Warlock
Base Class: Warlock

The Grimoire is a magical tome that you draw magic from. It may have come from a powerful wizard, or an otherworldly being. You may have obtained it through theft, inheritance, or a deal. When picking this patron, work with your DM/GM on how your character came upon this book, what it looks like, and how it works.

Expanded Spell List

The Grimoire lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Grimoire Expanded Spells
Spell Level Spells

1st

inflict wounds, shield

2nd

alter self, enhance ability

3rd

bestow curse, lightning bolt

4th

polymorph, resilient sphere

5th

awaken, raise dead

Eldritch Grimoire

You came upon an old decrepit book at some point in your life. Over time you tried to read it but all the text was scrawled onto the pages. One day the book had this energy emanating from it. As you open it, you found that certain pages that were impossible to understand had become very clear. This powerful eldritch artifact has chosen you to be it's next wielder.

This is the source of your magic. It can be used as an arcane focus but need not be. It does have to be on your person in order to cast spells, however, you do not need it for cantrips.

Arcane Mimicry

Starting at 1st level, you discover 1d6 empty pages in your Grimoire. As a reaction, you can attempt to fill in the blank pages of your Grimoire with spells you observe. When someone that you can see casts a spell, roll 1d20. If the roll is a 20, then you've successfully inscribed the spell into your Grimoire. On a roll of a 1, the page is ruined and you can't inscribe a spell on that page. You can use this feature again after a long rest.

Witch's Hex

You can weave a spell of dismay and rancor. The actions of an individual you can see are inhibited.

At 1st level, as a Bonus Action, you can place a horrific curse on one creature of your choice within 120 ft that you can see. That creature gains disadvantage on all d20 rolls until your next turn. You can use this ability a number of times equal to your proficiency bonus. These reset after a long rest.

Eldritch Surge

At 6th level, your book begins to feed you energy. When you cast a spell, roll 1d4. On a result of 4, the spell you cast does not use a spell slot. You can use this feature once per long rest.

Hag's Hand

A new page reveals itself to you. This one is a bit harder to cast, but might come in handy.
Starting at 10th level, you gain the ability to cast Arcane Hand without a spell slot once per long rest. This spell is not added to your spell list and cannot use a spell slot.

Haunting Presence

Turn into a deadly spirit of the night and haunt those who've wronged you.

At 14th level, you can abandon your body and become a Poltergeist. The following stats are however replaced.
AC = 10 + Charisma Modifier
Attack Modifier = Charisma Modifier + Proficiency Bonus
Damage Modifier = Charisma Modifier

When your ghostly form drops to 0 HP, you return to your normal form with the HP you had before transforming.

You may only use this feature once per long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
9/8/2023 3:26:59 AM
5
1
1
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes