Base Class: Paladin
You swore your oath to your child, your powers derive from what ever your child thinks of you. Anything your child thinks of you at whatever time those are your traits or powers. One day you can be a super hero, the other you can Control an army of snails and maybe an hour later you can talk backwards. Even your class and race can change, or your specs. It all depends on what your either real life child or rolls will give you. you will ask a number gen to to give you a number between 1-100 to see what your child thinks of you, or you can ask your real child. Every hour or session depending on DM's rules you will ask the gen for your power.
1. you can cast any spell
2. you control an army of snails. roll 3 d20s to see how many snails you summon, each snail does 1 hit boint of dmg but you have to roll for all snails to hit.
3. you are a superhero. you can fly, run fast, strength modifier is boosted by 6, you have laser eyes 2d8 +4 fire dmg
4. you become any class your current level
5. you become any race
6. you are randomly selected a class or race by the DM or your own child
7. you can talk to only 1 animal of the DM or your childs choice ( you can speak one animal language, be that horse, dog, or cow)
8. Acid farts 1d8 +6 poison dmg (bonus action)
9. you gain 1000 temp hit points that don't heal back
10. You are set to level 1 the whole session
11. you gain 1 perm level
12. you have wolverine claws 3d6 +2 slashing dmg
13. mind reading
14. you can control minds
15. you can turn people into trees
16. you can become any animal/creature
17. You receive no fall dmg
18. you control an army of bees roll 3d20 to see how many you summon all hit for 1 posion dmg but you hav to roll for every bee
19. you turn into a giant frog taking up 4 tiles and gaining an additional d6 to attacking roles, movement speed is halfed and you gain an extra 30 feet in jump
20. you gain +20 to any charisma role
21. you can speak every language
22. you can wish for 1 singular item
23. you gain acces to wish for only this session
24. you are a seceret agent advantage to stealth and charisma checks
25. you can't speak
26. you can only talk backwards
27. you are invisible
28. you have an insatiable hunger you attack for half damage unless you eat 10 things before or during combat (people, animals, food, anything your DM or child deems edible)
29. you are a pacifist you can't hurt people
30. you can smith/rune or lockpick with an automatic succession (1 item)
31. you are daredevil, you are blind but can use perception checks for advantage on attack rolls
32. your AC is 20
33. you can teleport anywhere withing 100 meters
34. you have infinite spell slots
35. you heal anyone you touch enemy or ally for 2d4 hit points
36. you are half horse, you can have a person ride on your back and gain 30 meters of movment
37. you can play guitar and it sounds super cool
38. you come home to see your kid (gone for 1 encounter)
39. you have to kill something ever 30 minutes
40. you are always drunk (disadvantage on everything)
41. you have ice breath, bonus action 2d4 enemy has to con save to not get frozen for 2 turns
42. you can fly
43. you are made out of rubber, bludgeoning attacks can't damage you
44. you can grow and shrink (grow: no modifiers or buffs)(shrink: enemies have disadvantage on attack rolls)
45. you are a skeleton, minus 10 hp
46. you can only rhyme when speaking
47. you have x-ray vision
48. you can smell real good
49. you are great at math
50. you have a black horse that breaths fire and has burning hooves that leave a fiery trail
51. you can go super saiyan
52. you have telepathy
53. healing factor (gain 10 hit points every turn)
54. you have a M4 carbine 2d8 dmg +4 pierce dmg
55. everytime you attack you have to 360 (roll a d20 have to roll higher than 16 to not miss attack)
56. you are god anything you say goes
57. You have an imaginary butler that only you can see and talk to
58. you can falcon punch, 4d4 +2 bludge dmg
59. you receive a permanant lantern corps ring (any ring you choose)
60. hair changes color rapidly
61. if you say a word of your choice you can heal any teammate
62. phase through walls
63. rizz
64. DM or childs choice
65. You glow blinding all enemys giving them disadvantage on attack rolls
66. give an ally one of the listed powers
67. replace anyones roll with one of your own
68. you know where every country is on the map
69. you are a mechanic
70. you are elderly (disadvantage on every roll)
71. your kid appears before you giving you inspiration and advantage on rolls
72. 4 attacks and 2 bonus actions
73. portal creation (other worlds/locations)
74. you have a pet bear with 40 hit points and a claw attack thats 2d6 +2 slashing dmg
75. you can only speak in instrument sounds
76. you talk to frogs
77. you have a permenant pet gecko
78. you can see all gold
79. you can infinitly create sticks
80. you can mimic peoples voices
81. you have a long tongue
82. you have access to the knowledge of the universe
83. you can see the future
84. you are a vampire
85. you are a werewolf
86. you can see ghosts
87. you gain 1000 gold
88. you can moonwalk
89. good at dancing
90. armor burns all enemys that fail a dex saving throw (have to roll over 15 to not take 4 fire dmg)
91. weapons gain +4 fire dmg
92. enchant an allies weapon to the next level
93. gear enchants to next level (permanant)
94. reset an encounter
95. an amazing cook
96. can control water
97. can summon 1 item from any world
98. travel to and from a dimension with 1 player
99. an amzing detective advantage on being batman
100. body swap for 1 session or less
Strengthened Bonds
Your bond with your son is so intense you canreach into his mind and reroll your Abilites after a long rest
Undying word
As you fall to your knees, you see images of your family flashing by, you speak your childs name and rise with power fueled by your child.
Oath of protection
You create a dome of light protecting allies within 15ft, allies can cast spells and shoot trhough the dome but no enemies can attack the dome or shoot through it. the only way to cancel the spell is if you get hit by a mental spell or an enemy entering the dome. If an enemy enters they take 6 radiant dmg.
Radiant spire
you use your oath to hail your son, calling upon a beam of light damaging an enemy
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/8/2023 3:51:05 PM
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8
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1
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5e
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Posted Apr 11, 2024So an even more broken wild magic system based around raw domestic turbulence