Paladin
Base Class: Paladin

You swore your oath to your child, your powers derive from what ever your child thinks of you. Anything your child thinks of you at whatever time those are your traits or powers. One day you can be a super hero, the other you can Control an army of snails and maybe an hour later you can talk backwards. Even your class and race can change, or your specs. It all depends on what your either real life child or rolls will give you. you will ask a number gen to to give you a number between 1-100 to see what your child thinks of you, or you can ask your real child. Every hour or session depending on DM's rules you will ask the gen for your power.

1. you can cast any spell

2. you control an army of snails. roll 3 d20s to see how many snails you summon, each snail does 1 hit boint of dmg but you have to roll for all snails to hit.

3. you are a superhero. you can fly, run fast, strength modifier is boosted by 6, you have laser eyes 2d8 +4 fire dmg

4. you become any class your current level

5. you become any race 

6. you are randomly selected a class or race by the DM or your own child

7. you can talk to only 1 animal of the DM or your childs choice ( you can speak one animal language, be that horse, dog, or cow)

8. Acid farts 1d8 +6 poison dmg (bonus action)

9. you gain 1000 temp hit points that don't heal back 

10. You are set to level 1 the whole session

11. you gain 1 perm level

12. you have wolverine claws 3d6 +2 slashing dmg

13. mind reading

14. you can control minds

15. you can turn people into trees

16. you can become any animal/creature

17. You receive no fall dmg

18. you control an army of bees roll 3d20 to see how many you summon all hit for 1 posion dmg but you hav to roll for every bee

19. you turn into a giant frog taking up 4 tiles and gaining an additional d6 to attacking roles, movement speed is halfed and you gain an extra 30 feet in jump

20. you gain +20 to any charisma role

21. you can speak every language

22. you can wish for 1 singular item

23. you gain acces to wish for only this session

24. you are a seceret agent advantage to stealth and charisma checks

25. you can't speak 

26. you can only talk backwards

27. you are invisible 

28. you have an insatiable hunger you attack for half damage unless you eat 10 things before or during combat (people, animals, food, anything your DM or child deems edible)

29. you are a pacifist you can't hurt people

30. you can smith/rune or lockpick with an automatic succession (1 item) 

31. you are daredevil, you are blind but can use perception checks for advantage on attack rolls

32. your AC is 20

33. you can teleport anywhere withing 100 meters

34. you have infinite spell slots

35. you heal anyone you touch enemy or ally for 2d4 hit points

36. you are half horse, you can have a person ride on your back and gain 30 meters of movment

37. you can play guitar and it sounds super cool

38. you come home to see your kid (gone for 1 encounter)

39. you have to kill something ever 30 minutes

40. you are always drunk (disadvantage on everything)

41. you have ice breath, bonus action 2d4 enemy has to con save to not get frozen for 2 turns

42. you can fly

43. you are made out of rubber, bludgeoning attacks can't damage you

44. you can grow and shrink (grow: no modifiers or buffs)(shrink: enemies have disadvantage on attack rolls)

45. you are a skeleton, minus 10 hp 

46. you can only rhyme when speaking

47. you have x-ray vision

48. you can smell real good

49. you are great at math

50. you have a black horse that breaths fire and has burning hooves that leave a fiery trail

51. you can go super saiyan

52. you have telepathy 

53. healing factor (gain 10 hit points every turn)

54. you have a M4 carbine 2d8 dmg +4 pierce dmg

55. everytime you attack you have to 360 (roll a d20 have to roll higher than 16 to not miss attack)

56. you are god anything you say goes

57. You have an imaginary butler that only you can see and talk to

58. you can falcon punch, 4d4 +2 bludge dmg

59. you receive a permanant lantern corps ring (any ring you choose)

60. hair changes color rapidly

61. if you say a word of your choice you can heal any teammate

62. phase through walls

63. rizz

64. DM or childs choice

65. You glow blinding all enemys giving them disadvantage on attack rolls

66. give an ally one of the listed powers

67. replace anyones roll with one of your own

68. you know where every country is on the map

69. you are a mechanic

70. you are elderly (disadvantage on every roll)

71. your kid appears before you giving you inspiration and advantage on rolls

72. 4 attacks and 2 bonus actions

73. portal creation (other worlds/locations)

74. you have a pet bear with 40 hit points and a claw attack thats 2d6 +2 slashing dmg

75. you can only speak in instrument sounds

76. you talk to frogs

77. you have a permenant pet gecko

78. you can see all gold 

79. you can infinitly create sticks

80. you can mimic peoples voices

81. you have a long tongue

82. you have access to the knowledge of the universe 

83. you can see the future

84. you are a vampire

85. you are a werewolf

86. you can see ghosts

87. you gain 1000 gold

88. you can moonwalk

89. good at dancing

90. armor burns all enemys that fail a dex saving throw (have to roll over 15 to not take 4 fire dmg)

91. weapons gain +4 fire dmg

92. enchant an allies weapon to the next level

93. gear enchants to next level (permanant)

94. reset an encounter

95. an amazing cook

96. can control water

97. can summon 1 item from any world

98. travel to and from a dimension with 1 player

99. an amzing detective advantage on being batman

100. body swap for 1 session or less

Strengthened Bonds

Your bond with your son is so intense you canreach into his mind and reroll your Abilites after a long rest

Undying word

As you fall to your knees, you see images of your family flashing by, you speak your childs name and rise with power fueled by your child.

Oath of protection

You create a dome of light protecting allies within 15ft, allies can cast spells and shoot trhough the dome but no enemies can attack the dome or shoot through it. the only way to cancel the spell is if you get hit by a mental spell or an enemy entering the dome. If an enemy enters they take 6 radiant dmg.

Radiant spire

you use your oath to hail your son, calling upon a beam of light damaging an enemy 

Previous Versions

Name Date Modified Views Adds Version Actions
9/8/2023 3:51:05 PM
8
1
5e
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