Monk
Base Class: Monk

An Elementalist monk utilizes the Elements of Fire, Water, Earth, and Air into their various techniques and fighting styles.

Elemental Adept

At 3rd level, Way Of The Elementalist monks learn to control small aspects of Fire, Water, Earth, and Air. You gain access to the following spells: Control Fire, Shape Water, Mold Earth. You also gain the following abilities:

Throwing Stone: You create a small spherical stone in an empty hand, which you can then throw, dealing 1d6 Bludgeoning damage.

Whirling Leap: You surround yourself with the winds, before jumping up to 30 ft in the air in any direction.

Water Coat: You make your body wet and slippery like that of a fish, allowing you immunity to being grappled.

Fist Of Crackling Flame: When you land an unarmed strike attack against a target, you can add 1d8 fire damage to the total damage.

Each of these Abilities Consume 1 Ki Point Each.

 

Focused Power

At 6th level, the monk's elemental power rises, they gain access to the following spells: Create Or Destroy Water, Earth Tremor, Burning Hands, Feather Fall, Gust Of Wind.

Gathering Strength

At 11th level, the Elementalist continues to rise in power, they gain the following spells: Water Walk, Control Water, Erupting Earth, Wind Wall, Fire Shield, Control Winds.

Elemental Master

At level 17, you have reached the Peak of Elemental Strength, you gain the following spells: Move Earth, Earthquake, Control Weather, Wind Walk, Lightning Bolt, Thunderwave, Ice Storm, Wall Of Ice, Investiture Of Stone, Investiture Of Flame, Investiture Of Ice, Investiture Of Wind. You also gain the following abilities:

Boulder Throw: You rip a hunk of dirt and stone from the ground, then hurl it at a target, dealing 8d6 Bludgeoning damage.

Slashing Winds: You command the air around the target to become fast and sharp, creating a miniature tornado that deals 4d12 Slashing damage.

Burning Body: You coat yourself In a mask of flames, until your next turn any creature that touches you takes 5d8 Fire damage.

Forcing Water: You make an unarmed strike attack against a target, if it lands the target takes 4d10 force damage and is pushed 20 ft away.

These Abilities each Consume 4 Ki Points.

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