Base Class: Cleric
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency in persuasion and acrobatics.
Messenger's Warning
Also at 1st level, you may warn your allies of incoming danger with preternatural clarity, even in the heat of pitched combat. When an ally within your sight is attacked or targeted by any effect which requires a saving throw, you may spend your reaction to warn your ally, imposing disadvantage on the attack roll, or imposing advantage on your ally's saving throw.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Universal Understanding
Starting at 2nd level, you can use your Channel Divinity to make clear your intent.
As an action, you present your holy symbol and invoke the spirit of open and honest communication. When speaking the truth, all creatures who hear it with an intelligence of 10 or higher will understand the intent and truth behind your message. They will believe the contents of the message to be entirely honest, and any persuasion rolls related to the information conveyed will be made with advantage. Still, they only know that you believe what you say, and may still believe that you are mistaken, depending on the circumstance.
Blessing of Rapidity
Beginning at 6th level, you may use your Channel Divinity to cast haste on a willing creature you can see within range. (see haste spell).
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with psychic energy, injecting harmful thoughts. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Improved Rapidity
Starting at 17th level, when you cast haste with your Channel Divinity, you may target up to three willing creatures that you can see within range simultaneously, but receive a -2 penalty to concentration saves for the duration of the cast.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency in persuasion and acrobatics.
Messenger's Warning
Also at 1st level, you may warn your allies of incoming danger with preternatural clarity, even in the heat of pitched combat. When an ally within your sight is attacked or targeted by any effect which requires a saving throw, you may spend your reaction to warn your ally, imposing disadvantage on the attack roll, or granting advantage on your ally's saving throw.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Universal Understanding
Starting at 2nd level, you can use your Channel Divinity to make clear your intent.
As an action, you present your holy symbol and invoke the spirit of open and honest communication. When speaking the truth, all creatures who hear it with an intelligence of 10 or higher will understand the intent and truth behind your message. They will believe the contents of the message to be entirely honest, and any persuasion rolls related to the information conveyed will be made with advantage. Still, they only know that you believe what you say, and may still believe that you are mistaken, depending on the circumstance.
Blessing of Rapidity
Beginning at 6th level, you may use your Channel Divinity to cast haste on a willing creature you can see within range. (see haste).
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with psychic energy, injecting harmful thoughts. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Improved Rapidity
Starting at 17th level, when you cast haste with your Channel Divinity, you may target up to three willing creatures that you can see within range simultaneously, but receive a -2 penalty to concentration saves for the duration of the cast.
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