Base Class: Barbarian
Barbarians that tread the Path of Shadows have found a kinship with the ebon veil of the Shadowfell. That energy bursts forth in the form of a shadow beast in throes of rage, physically transforming the barbarian. These warriors harness the dark negative energy of this plane, using it to augment their primal rage with supernatural abilities. They are feared by many, as they have the power to become living shadows beast.
Shadow Form
3rd-level Path of the Shadow Beast feature
You choose the weapon’s form each time you rage:
Bite. Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8 Piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have less than half your hit points when you hit.
Claws. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 Piercing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.
Tail. You grow a lashing, spiny tail, which deals 1d8 Piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d8, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you.
Shadow Soul
6th-level Path of the Shadow Beast feature
The power of the Shadowfells darkness within you increases, causing the natural weapons of your Shadow Form to count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
When you finish a short or long rest, you can choose to change the type of damage caused by your Shadow Form to one of the following damage types: Necrotic or Cold
You can also alter your form to help you adapt to your surroundings. When you finish a short or long rest, choose one of the following benefits, which lasts until you finish your next short or long rest:
Climbing: You gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sight: You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
Flying*: As a bonus action, you can give yourself a flying speed of 30 feet that lasts for 10 minutes, during which you can hover. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Shadow Hex
10th-level Path of the Shadow Beast feature
When you hit a creature with your natural weapons while you are raging, the beast within you can curse your target with rabid fury. The target must succeed on a Wisdom saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or suffer one of the following effects (your choice):
- The target must use its reaction to make a melee attack against another creature of your choice that you can see.
- The target takes 2d12 psychic damage.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Veil of Darkness
14th-level Path of the Shadow Beast feature
The darkness within you grows so powerful that you can spread its shadows to others and gain resilience from them joining your hunt. When you enter your rage, you can choose a number of other willing creatures you can see within 30 feet of you equal to your Constitution modifier (minimum of one creature). You gain 5 temporary hit points for each creature that accepts this feature. Until the rage ends, the chosen creatures can each use the following benefit once on each of their turns: when the creature hits a target with an attack roll and deals damage to it, the creature can roll a d6 and gain a bonus to the damage equal to the number rolled.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
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