Ranger
Base Class: Ranger

Those who have been banished from their homelands, those who have chose to leave, and those who found themselves impartial to staying in one place. Those who have chosen this path have attuned to the variety of nature and can although destructive, can also heal.

Quickdraw

When you take this subclass, you have practiced and honed your focus to the max. You get a +5 to initiative. During your first turn in combat, you gain 10ft of movement, and the first attack you make has advantage due to your sheer speed and quick reflexes.

You also get proficiency with Longswords.

You also can two-weapon fight with a longsword in one hand and a short sword or dagger in the other.

Stances

When you reach level 7, you can choose which stance you have practiced. As a bonus action during your turn you can get into your stance. You will stay in this stance until you lose concentration(like concentrating on a spell), fall unconscious, or choose to end it.

 Waki-Gamae - This stance is all about being as quick as possible to attack. When you enter this stance, you can make an additional melee attack on each of your turns.

Jōdan-no-Kamae - This stance is focused on making one large damaging attack. When you enter this stance, you can use your action to make one large attack. If the attack hits the creature takes an additional 3 weapon die in damage due to the sheer force of the swing. 

On-Ken - This stance allows you to attack multiple targets in a turn swiftly and without opposition. When you enter this stance, you can make an attack roll against as many creatures as you want, but you cannot attack one target more than once. Whether you hit or miss they cannot make an attack of opportunity against you as you move to another target.

 

Jōdan-no-Kamae

This stance is focused on making one large damaging attack. When you enter this stance, you can use your action to make one large attack. If the attack hits the creature takes an additional 3 weapon die in damage due to the sheer force of the swing. 

On-Ken

This stance allows you to attack multiple targets in a turn swiftly and without opposition. When you enter this stance, you can make an attack roll against as many creatures as you want, but you cannot attack one target more than once. Whether you hit or miss they cannot make an attack of opportunity against you as you move to another target.

Waki-Gamae

This stance is all about being as quick as possible to attack. When you enter this stance, you can make an additional melee attack on each of your turns.

Perfect Parry

As a reaction when you get hit with an attack, and as long as you have a free hand, you can quickly draw a short sword from your hip, attempting to parry the attack. You add 1d8 to your AC. Whether you block the attack or not, you can choose to finish drawing the weapon, or stow it back into its sheath. 

 

Expert Stance

Each stance now has a second effect. Depending on which one you picked you will automatically get this upgrade. 

1- You've learned to aim quick but still be deadly, all of your attacks while you are in this stance makes the target vulnerable to the damage type of the weapon you are using. 

2 - You have pushed yourself to the max, granting you the ability to shatter the ground itself. When you make this attack, it is now a 30ft cone in front of you. Each other creature besides the target must make a CON saving through against your spell save DC, or take the attack damage. Half on a successful save. The bonus damage is increased from 3 weapon dice to 5 weapon dice.

3 - Your body moves like water, gliding around the battlefield while striking. When you enter this stance, you can move double your movement speed, and attack twice per target instead of once. 

Ichi no kata: Minamo Giri

You have pushed yourself to the max, granting you the ability to shatter the ground itself. When you make this attack, it is now a 30ft cone in front of you. Each other creature besides the target must make a CON saving through against your spell save DC, or take the attack damage. Half on a successful save. The bonus damage is increased from 3 weapon dice to 5 weapon dice.

San no kata: Ryūryū Mai

 You've learned to aim quick but still be deadly, all of your attacks while you are in this stance makes the target vulnerable to the damage type of the weapon you are using. 

Shi no kata: Uchishio

Your body moves like water, gliding around the battlefield while striking. When you enter this stance, you can move double your movement speed, and attack twice per target instead of once. 

Comments

Posts Quoted:
Reply
Clear All Quotes