Base Class: Sorcerer
Although Wizards can learn the art of divination through study and practice, this is not considered true seeing. Some of the most powerful practitioners of divination are those born with The Sight. They often view their abilities as both a gift and a curse, always caught somewhere between the past and the future, never wholly in the present. They are the oracles, the seerers, the soothsayers, and the fortune tellers; some go mad from their visions, while others embrace The Sight and throw stones into the currents of fate, hoping to alter what they have seen, for better or for worse.
Time Rend
Starting at 1st level, your origin has blessed you with a sight beyond the present. You may cast either augury or legend lore one time per day without expending a spell slot or material components. When casting legend lore, you must be within 10 feet of the person, place, or object you wish to learn about. Additionally, the person, place, or object does not need to be of legendary importance.
Known Fate
At 1st level, the passing of time flows like a river around you, splitting and altering as you move through it, irreversibly changed. When you or a creature you can see within 30ft make an attack roll, saving throw, or ability check, you may use your reaction to roll a second d20 before the results are revealed. You must use the new role. You may use this ability a number of times equal to your spell casting modifier (minimum of 1).
Opened Eyes
Starting at 6th level, your clairvoyant powers extend farther than your physical eyes could ever hope to see. Once per day, you may spend 3 sorcery points to cast find the path, scrying, arcane eye, or clairvoyance without expending a spell slot or material components.
Additionally, creatures gain no benefits from half, ¾, or full cover if you have seen the creature within the last minute. You are considered able to see the creature for spells and effects that require line of sight, even when blinded.
Illusion Breaker
At 14th level, your power prevents even magic from masking your sight. You gain truesight out to a range of 15 feet.
Premonition's Vessel
At 18th level, your predictions become powerful enough to pull you past the veil of time completely. You can now spend 7 sorcery points to cast foresight without expending a spell slot or material components. Once you use this ability, you cannot use it again until you finish a long rest.
Comments