Base Class: Barbarian
Barbarians who walk the Path of the Sentinel have learned to control their rage as armored warriors. Using devastating blows at the cost of reduced movement speed they often stand guard in important places or form the vanguard in armies.
Unmoving Bulwark
Starting at 3rd level when you rage your movement speed is cut in half, but once per turn your attacks gain the ability to knock enemies prone when they fail a constitution saving throw. (DC = 8 + PB + STR modifier) Additionally you gain proficiency with heavy armors and the restriction on heavy armors for Fast movement and Rage are lifted
Reckless Counter
Starting at 6th level you can prepare yourself for an incoming strike, as a bonus action gain a bonus to your AC equal to your Constitution or Strength modifier until a creature makes an attack roll against you. On the first attack roll made against you if you are not incapacitated you can make a melee attack against a creature within 5ft. of you at disadvantage using your reaction, if this attack hits it is automatically a critical. After you use the attack melee weapon attacks have advantage against you. You can use this attack a number of times equal to your proficiency bonus.
Intimidating Charge
Starting at 10th level when you take the dash action during your rage and move 30ft. towards a target that can see you that target must make a Wisdom saving throw (DC = 8 + proficiency bonus + Charisma modifier) or be frightened until the end of your next turn and have disadvantage on saving throws against being knocked prone or pushed away.
If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.
Masterful Counter
Starting at 14th level when you use the reckless counter feature you can choose a target to focus on within 60ft. of you, this target has disadvantage on its attack rolls against you until the start of your next turn. Your counter no longer has disadvantage and if a nonmagical missile is shot at you you can use this as your counter attack with the same range and damage die.
-
View User Profile
-
Send Message
Posted Sep 13, 2023Quick correction for Reckless Counter: After you use the attack melee weapon attacks gain advantage against you until the start of your next turn.