Base Class: Warlock
The Forbidden Graveyard
You’ve stepped into the Forbidden Graveyard, a sanctuary found on the boundary between life and death, where the rare few whose minds are attuned to this place come to wander as their bodies heal or slip away into the cold clutches of the night. Those that embrace the experience and seal shut the Gate of Souls within find themselves gifted with an understanding of both the living and the dead. Unknown to all but those like you, the Gate requires repayment for this mercy, and only the souls of others will do. Choose wisely, for all who cross your path are marked by the Graveyard for collection. It is up to you to safeguard them from that dark plane, or to send them there to take your place in the cold embrace of death.
Expanded Spell List
The Forbidden Graveyard lets you choose from an expanded list of spells when you learn a warlock spell. The above spells are added to the warlock spell list for you.
| Forbidden Graveyard Expanded Spells | |
| Spell Level | Spells |
| 1st | inflict wounds, mend flesh* |
| 2nd | see invisibility, suffer* |
| 3rd | phantom steed, sending |
| 4th | phantasmal killer, dark empowerment* |
| 5th | hallow, legend lore |
Rejection of the Crypt
At 1st level, your refusal to travel through the Gate of Souls has left a mark upon you that cannot be denied. You can add your Charisma modifier to death saving throws, and you gain immunity to effects that would reduce your maximum hit points. Whenever you inflict damage with a cantrip or weapon attack, your target only benefits half as much from effects that would cause it to recover hit points. This lasts until the start of your next turn.
Ghoulish Constitution
At 6th level, your flesh is filled with the icy chill of the grave. You can choose to allow attacks against you to hit. Whenever you are hit with a melee attack, you can use your reaction to steal life’s precious warmth from your attacker. When you do, you gain resistance to the damage that is dealt to you by this attack and the attacker takes cold damage equal to your warlock level. If the attacker is reduced to 0 hit points by this damage, you gain temporary hit points equal to your warlock level.
You can use this feature twice, and these uses recover whenever you finish a short or long rest.
Keeper of Souls
At 10th level, your gain a measure of control over the spirits that dwell in the Graveyard. Whenever a hostile undead within 60 feet of you is reduced to 0 hit points, you gain
temporary hit points equal to your warlock level. Also, you gain resistance to necrotic damage and immunity to effects that would kill you instantly without dealing damage.
Everlasting Peace
At 14th level, your mind is freed from mortal concerns, and your body from the curse of decay. You no longer age, and cannot be magically aged. You become immune to the charmed and frightened conditions. Creatures attempting to attack or cast a spell targeting you must make a Charisma saving throw against your warlock spell save DC. If they fail, they cannot target you until the start of your next turn. Once a creature fails their save, they cannot fail again for 24 hours.
Eldritch Invocations
Ledger of the Deceased
Prerequisite: Forbidden Graveyard patron, Pact of the Tome feature
Whenever a creature that you can see within 120 feet of you dies or you touch a corpse, you can choose to have their name be magically inscribed in your Book of Shadows. That creature’s corpse is always considered to be present and whole within your Book. If your Book of Shadows is destroyed, all the names within are lost.
Creature of Carrion
Prerequisite: Forbidden Graveyard patron, Pact of the Chain feature
If you have a haunted crow as your familiar, it gains additional maximum hit points equal to your warlock level. While you have this familiar, it recovers a single use of its
Shriek action whenever one of you reduces a creature to 0 hit points, and the saving throw DC of this action becomes equal to your warlock spell save DC.
Eyes of the Lost
Prerequisite: Forbidden Graveyard patron
As an action, you can choose to perceive through the senses of an undead creature within 120 feet until the start of your next turn. While you do so, you are considered deaf and blind to your own senses.
Grim Guardian
Prerequisite: Forbidden Graveyard patron, 7th level
While you are asleep, you gain resistance to all damage, and you automatically awaken whenever a hostile creature enters a space within 15 feet of you. If you awaken in this way, you gain advantage on your first initiative roll within one minute.
Scythe of the Lifetaker
Prerequisite: Forbidden Graveyard patron, Pact of the Blade feature
You can create a two-handed weapon of polished bone and golden metal using your Pact of the Blade feature. This weapon deals radiant damage. Whenever you hit a creature with this weapon, you can choose to cast healing word using a warlock spell slot as a bonus action. You can use your Charisma modifier for attack and damage rolls with this weapon.
Soul-Burning Incantation
Prerequisite: Forbidden Graveyard patron
Whenever you cast a cantrip that deals damage or make a weapon attack, you can use a bonus action to empower it with cruel energy. Each creature struck has disadvantage on ability checks until the start of their next turn, and if this attack kills them or is used on their corpse, they cannot be resurrected or raised as undead by a spell cast using a spell slot lower than 6th level.
Traits of the Gravebound
Warlocks who have walked the line between life and death and endured the trials of this mysterious place are known as gravebound, as their fate is tied to the inevitable passage of the soul into the beyond. Consider adding one or more of these traits when creating a warlock or after gaining knowledge of the Graveyard’s forbidden arts.
| d20 | Trait |
| 1 | You avoid walking over graves and corpses whenever possible. |
| 2 | You occasionally forget to breathe. |
| 3 | You sometimes sleepwalk, and awaken on bare earth. |
| 4 | You have a strange affinity for carrion birds. |
| 5 | You are overly-eager to discuss death and decay. |
| 6 | You snap your fingers when you’re anxious. |
| 7 | You talk to corpses and expect a response. |
| 8 | You tend to twitch in an unnatural manner. |
| 9 | Your shadow sometimes whispers in the voices of the dead. |
| 10 | You appear skeletal and decayed in moonlight. |
| 11 | Your skin is always cool to the touch. |
| 12 | Your eyes are like those of a dead man. |
| 13 | Your flesh doesn’t normally bleed when cut. |
| 14 | Your heart beats only a few times per minute. |
| 15 | Clothing or armor you wear for long periods of time loses its color, becoming either pale white or dark black. |
| 16 | Your blood slowly becomes dust when exposed to air. |
| 17 | Your hair becomes pale and grows at an unusually high rate. |
| 18 | A scent of freshly-turned earth seems to follow you. |
| 19 | When you cast a spell, spectral forms can be seen hovering around you. |
| 20 | Corpses twitch and shift while in your presence. |
Rejection of the Crypt
At 1st level, your refusal to travel through the Gate of Souls has left a mark upon you that cannot be denied. You can add your Charisma modifier to death saving throws, and you gain immunity to effects that would reduce your maximum hit points. Whenever you inflict damage with a cantrip or weapon attack, your target only benefits half as much from effects that would cause it to recover hit points. This lasts until the start of your next turn.
Ghoulish Constitution
At 6th level, your flesh is filled with the icy chill of the grave. You can choose to allow attacks against you to hit. Whenever you are hit with a melee attack, you can use your reaction to steal life’s precious warmth from your attacker. When you do, you gain resistance to the damage that is dealt to you by this attack and the attacker takes cold damage equal to your warlock level. If the attacker is reduced to 0 hit points by this damage, you gain temporary hit points equal to your warlock level.
You can use this feature twice, and these uses recover whenever you finish a short or long rest.
Keeper of Souls
At 10th level, your gain a measure of control over the spirits that dwell in the Graveyard. Whenever a hostile undead within 60 feet of you is reduced to 0 hit points, you gain
temporary hit points equal to your warlock level. Also, you gain resistance to necrotic damage and immunity to effects that would kill you instantly without dealing damage.
Everlasting Peace
At 14th level, your mind is freed from mortal concerns, and your body from the curse of decay. You no longer age, and cannot be magically aged. You become immune to the charmed and frightened conditions. Creatures attempting to attack or cast a spell targeting you must make a Charisma saving throw against your warlock spell save DC. If they fail, they cannot target you until the start of your next turn. Once a creature fails their save, they cannot fail again for 24 hours.