Base Class: Fighter
Hailing from lands of cold and shadow, the Lich knight is revered as a powerful warrior that leads its armies of undead into battle. The Lich Knight is a master of martial weapons and the dark art of necromancy and uses their arts of war and arcana to strike fear into their foes and control the battlefield.
Spellcasting
As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.
Cantrips
At 1st level, you know two cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Lich Knight table.
Spellbook
At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.
Preparing and Casting Spells
The Lich Knight table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.
For example, if you're a 3rd-level fighter, you have two 1st-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell Magic Missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.
You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.
Spellcasting Ability
Intelligence is your spellcasting ability for your wizard spells. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier
Lich Knight Spellcasting
|
Fighter Level |
Cantrips Known |
Spells Learned |
— Spell Slots per Spell Level — |
|||
|---|---|---|---|---|---|---|
|
1st |
2nd |
3rd |
4th |
|||
|
3rd |
2 |
3 |
2 |
— |
— |
— |
|
4th |
2 |
4 |
3 |
— |
— |
— |
|
5th |
2 |
4 |
3 |
— |
— |
— |
|
6th |
2 |
4 |
3 |
— |
— |
— |
|
7th |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
3 |
13 |
4 |
3 |
3 |
1 |
Fear Monger
At 3rd level, you become a frightening presence on the battlefield. Conquering the horrors of war and undeath you have become a master of fear. Commanding the wills of those around you with horror, you've learned to punish fear efficiently. You gain expertise in the intimidation skill.
Frightened creatures have disadvantage on saves against your necromancy spells, and you have advantage on necromancy spell attack rolls made against these creatures.
Art of War
Beginning at 7th level, when you use your action to cast a cantrip, you or an undead creature under you control can make one weapon attack as a bonus action.
Pseudo Necronomicon
At 10th level, you learn every spell that falls under the necromancy school that is appropriate to your class and level, if you do not know them already. Once per long rest you can reach into the depths of necrotic arcana and conjure the ability to cast spells higher than your casting level. When you finish a long rest, you may choose one spell from the necromancy spell list, regardless of class. You can cast this spell, without the usage of a spell slot once per long rest. Intelligence is your modifier to cast this spell. This spell can be up to level 4.
At higher levels, you gain access to more powerful spells that can be casted this way. This spell becomes level 5 at 15th level. and 6 at 18th level
Undead General
At 15th level, minions under your control gain the ability to benefit from you Action Surge. Whenever you use your action surge feature, up to three creatures that you can see, that are under your direct control, gain an additional action on their next turn.
Will of the Lich
Starting at 18th level, when you use your action to cast a spell, each minion under your control can make one weapon attack as a reaction.
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