Warlock
Base Class: Warlock

You've made a pact with the spirits; long dead beings of mystical power who influence the world from the ethereal plane, immortalized for their actions during their previous life. It is often rare that a person can convince the spirits to grant them power with words alone. They require proof, seeking out beings who prove themselves worthy, capable or useful in carrying out their will. The spirits carry motives depending on who they were before their ascendance to the ethereal plane. The spirit of a dead king may ask you to protect his nation, while a long dead adventurer may ask you to take up his mantle and find out who was responsible for his untimely death, possibly even to avenge it.

Expanded Spell List

The Spirit lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Divine Spirit Expanded Spells

SPELL LEVEL

SPELLS

1st

cure wounds, catapult

2nd

silence, blindness/deafness

3rd

phantom steed, blink

4th

death ward, phantasmal killer

5th

dispel evil and good, arcane hand

 

Ethereal Shift

Beginning at level 1, your Spirit Patron has granted you the secrets of using the Ethereal plane to travel short distances unnoticed. As a bonus action you can step into an ethereal rift, teleporting up to 30 feet to an unoccupied space you can see, becoming invisible until the end of your next turn. Using the shift requires somatic components. You can use this feature once per short rest, at 1st level, twice at 6th level, three times at 10th level, and four times at 14th level.

Ethereal Sight

At 1st level, you can use your action to gain the effects of the detect evil and good spell for 10 minutes. You can use this feature a number of times equal to your Charisma modifier and regain use of this feature when you finish a short or long rest.

Gift of the Spirits

Beginning at level 6, your spirit patron has granted you enhanced abilities. Pick two options from the list below, gaining a two additional options at 14th level. Whenever you gain a level in this class you can choose to replace an option.

Emissary of Souls

Being familiar with those among the dead, you have learned the secrets of hanging onto life and helping others cheat death. You gain advantage on death saving throws and can use a bonus action to stabilise a dying creature within 15 feet of you. When a creature is stabilised in this way, the creature can roll a d20, adding your Constitution modifier to the roll (minimum of 0). If the creature rolls a 10 or higher they regain hit points equal to your level in this class plus your Charisma modifier. The creature can only benefit from this feature once per long rest, but they can always be stabilised regardless. Additionally, this effect also applies to you whenever you become stabilised.

Ethereal Wayferer

You can now teleport up to 60 feet when using Ethereal Shift. Additionally, you can take up to two willing allies within 5 feet of you when you use Ethereal Shift. 

Gift of the Wraith

You add your Charisma modifier to stealth checks (minimum of 1) and are granted silent movement unless you wish otherwise.

Overloading Shift

Whenever you use Ethereal Shift you can choose to deal 1d6 necrotic damage to creatures of your choice within 5 feet of your origin point or destination (your choice). The damage increases to 3d6 at level 10 and 4d6 at level 14. When using Ethereal Shift like this, you do not become invisible.

Phantom Agility

Your movement speed increases by 10. At level 10, your movement no longer provokes opportunity attacks.

Spirit Whispers

You gain the ability to change the sound of your voice at will and can cast spells without the need for verbal components with the exception of ritual spells.

Additionally, you can change the origin of your voice to any location within 50 feet of you.

Everlasting Spirit

Beginning at level 10, your spirit patron has granted you a protective blessing against death. You have resistance to necrotic damage. When you drop to 0 hit points you can instead drop to 1 hit point. You can use this ability once per short rest. 

Additionally, when you reduce a creature to 0 hit points, you regain one use of Ethereal Shift.

Spirit Form

At level 14, you can call on your spirit patron to merge with your body for a short time, imbuing it with ethereal power. As an bonus action, you take on a spirit form, gaining the following benefits for 10 minutes:

  • You gain a flying speed equal to your walking speed and can hover.
  • You emit an aura in a 20 foot radius. You and all friendly creatures within the aura regain hit points equal to your proficiency bonus at the start of their turn.
  • You can use Ethereal Shift at will for the duration, without expended any uses.

The spirit form ends early if you fall unconscious or dismiss it (no action required). Once you have used this feature, you cannot use it again until you finish a long rest or expend a spell slot of 5th level or higher.

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