Base Class: Rogue
The Luckweaver is a rogue subclass that possesses an extraordinary connection to fortune and an indomitable willpower. They can manipulate luck to their advantage, rerolling dice, influencing outcomes, and even altering fate itself. With a blend of luck and willpower, they navigate a world where chance and destiny are in their hands.
Luck Points
At 3rd level you can harness your luck to improve your attacks. You gain Luck Points equal to your intelligence modifier + Your Rogue level. They return every short rest.
Fate's Influence
At 3rd level, your connection to luck and fate has deepened. You can spend a Luck Point as an action to target a creature within 30 feet of you. For the next minute, that creature can re-roll any one ability check, attack roll, or saving throw it makes, using the result of the second roll, once during that minute. After using this feature, the target cannot benefit from it again until they complete a short or long rest.
Lucky Strike
At 3rd level, As a bonus action, you can spend one Luck Point to re-roll the damage for one weapon attack, taking the higher of the two rolls.
Fortune's Grace
At 9th level, your willpower and luck combine to protect you. When you are targeted by an attack or a spell that requires a Dexterity saving throw, you can spend 2 Luck Points as a reaction to add a bonus equal to your Intelligence modifier to your AC or saving throw.
Gambler's Gambit
When reaching the 13th level, your mastery over luck reaches new heights. You gain an additional Luck Point each time you roll for initiative. You can also use Luck Points to re-roll ability checks, attack rolls, or saving throws, spending 1 point per re-roll. However, you must accept the result of the second roll, even if it's worse.
Twist of Fate
Finally, when reaching 17th level, you can now manipulate fate itself. Once per long rest, you can spend 5 Luck Points to activate "Twist of Fate." This allows you to reroll any roll made in the last minute (in-game time). This could include an attack, saving throw, or any other roll that happened within that time frame.
Previous Versions
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