Base Class: Blood Hunter
Order of the blood hunter that can control and shape blood
Sense of Blood
When you choose this archetype at 3rd level, you can smell, feell and hear flow of blood around you. You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
Blood Hunger
Also at 3rd level, you can wake your inner hunger for blood. As a bonus action, you can can consume blood after hiting someone and gain heath equal to a roll of your hemocraft die, up to 1 minute. You can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall unconscious or die.
number of times you can use blood hunger till long res increesin wit level
7th level-2 usage
12th level-3 usage
17th level 4 usages
Blood control
You can use your action and roll a hemotic dise to create a blood weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You can't be dissarm with this weapon
Lifeless body
Blood benders vitality and his helath is in his blood, not in his body. His body is only an empty box that holds his blood, his mind and his soul. He can infinitely regenerade his body regadles of his HP and whenever he wants. !His Body and his regeneration powers do not affect his HP!
He can also use his body parts as wepons and blood bender is proficiend with them. Those body parts use same stat blocks, as wepons that they are compared with.
Limbs-warhammer
Spine-whip
bones in arms and legs- shortsword
and more after discussion with DM
Modified Blood
At 7th level, you modified your blood,so your body can be more physicli posible. Your AC, Dexterity and Strenght score increeses by one, your speed increases by 10 feet, and you add 10 feet to your long jump distance and 3 feet to your high jump distance.
Cursed Blood
- As a bonus action, you choose a creature you can see within range and you can fell his blood, you can contect to it and once per long rest you can curse and mark his blood. You deal an extra hemocraft die damage to the target whenever you hit it with a weapon attack, and you have advantage on any attack and damage rolls you make to it. If you kill this cursed creature, you can use a bonus action on a subsequent turn of curse to curse a new creature.
Bad transfusion
At 11th level, you learn how to use your blood, implant it into someone else and mix it with his their own, to controle them with it, up to one hour or until that creature drops unconscious or dies, then it gains it's consciousnes back and takes your hemocraft die roll worth of necrotic damage
if that creature succeeds DC constitution saving throw equal to yours constitution, it takes your hemocraft die roll worht of necrotic damage
if that creature fails DC constitution saving throw equal to yours constitution, you take full control of their body.
You can control its body, speak as it in every language it knows, have access to their memories and abilities, and can use their attacks and spells
Improoved Blood hunger
Starting at 15th level, you have advantage on attack rolls or any saving throws against creature with or covered with blood, while using Blood hunger ability
Hybrid Transformation Mastery
At 18th level, you have mastered a way to utilized blood in a fight, whenever you use blood hunger ability, all your allies in a 20th circle around you gain 10+1d20+your hemocraft die worth of temporary hitpoints until someone damages them, until they move out of the range of this effect or until blood hunger ends
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