Base Class: Barbarian
In the depths of darkness, those who follow the Path
of the Hellrager emerge, bereft of compassion and
tenderness. These barbarians, driven by an insatiable
urge to inflict eternal devastation, seek to set the
world aflame, for in the end, naught lasts forever.
Infernal Bloodlust
By the 14th level, your bloodlust cannot be quenched
nor killed. When you fall under half your maximum
hit points, you may expend your reaction to gain the
benefits of the haste spell. These last for 1 minute and
do not require your concentration, nor does this
count as a spell for the purpose of dispelling or
countering magic. Whenever you score a critical hit
while under the effects of this feature, you refresh its
duration, up to a maximum of 10 minutes.
Appetite for Destruction
Starting at 3rd level, you feed on the despair your
strikes inflict to push them further. Once per turn,
when you score a critical hit or reduce a hostile
creature to 0 hit points, you may make an additional
melee weapon attack as part of the Attack action on
your turn. This attack does not count against the
number of attacks you can make with the Extra
Attack feature
In addition, whenever a hostile creature scores a
critical hit against you, your next weapon attack
against it is a critical hit.
Infernal Boon
Also at 3rd level, you receive hell's blessing to
unleash destruction upon the world. You learn how
to read, speak and write Infernal, and you gain
proficiency in the Intimidation skill. You may use
your Strength modifier instead of your Charisma
modifier for ability checks using that skill.
Sacrilegious Strikes
When you reach the 6th level, the destruction you
leave in your wake is unamendable. Whenever you hit
a creature with a weapon attack, you can force it to
unleash its inner destruction. It must make a Wisdom
saving throw (DC = 8 + your Constitution modifier +
your proficiency bonus). On a failure, you can choose
to inflict it with one of the following effects:
« It feels the need to unleash violence. On its next
turn, it must use its action to make a weapon attack.
If the attack is made against anyone other than you,
it takes 1d10 fire damage.
« Its inner rage is boundless. It takes 2d10 fire
damage, and the next weapon attack the creature
makes against you is a critical hit
You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You
regain all expended uses when you finish a long rest
Skullspliter
Also at 6th level, you are capable of incredible bursts
of violence. Your weapon attacks score a critical hit
on a roll of 19 or 20. Starting At 14th level your
weapon attacks score a critical hit on a roll of 18, 19
or 20.
Running on Rage
When you reach 10th level, you find meaning in the
symphony of destruction you wreck upon the
world, and refuse to let such a violent melody end.
While conscious, critical hits cannot reduce you
below 1 hit point.
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