Base Class: Warlock
The Voidbound is a warlock who has formed a pact with the imprisoned Voidwalker, a powerful being trapped in the void. They draw their strength from the Voidwalker's influence, gaining unique powers and insights into the arcane. The Voidbound may be driven by a desire to free their patron from its prison, seeking to uncover the mysteries of the void, or simply embracing the esoteric power that flows from their enigmatic patron. Whatever their motivations, they are a force to be reckoned with, wielding the power of the void to their advantage.
Expanded Spell List
The Voidwalker lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Voidwalker Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | Floating Disk, Magic Missile |
| 2nd | Alter Self, Moonbeam |
| 3rd | Blink, Tiny Hut |
| 4th | Dimension Door, Secret Chest |
| 5th | Mislead, Planar Binding |
| 6th | Planar Ally |
Bonus Cantrips
At 1st level, you learn the Guidance and Thaumaturgy cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
Void Step
Starting at 1st level, your connection to the void grants you the ability to briefly tap into its power. As a bonus action, you can teleport up to 15 feet to an unoccupied space you can see. The number of times you can do this equals 1 + your warlock level.
You regain all expended uses when you finish a long rest.
Eldritch Imprisonment
Starting at 6th level, your connection to your imprisoned patron grows stronger. You gain the ability to harness the power of the void to imprison your foes. Once per turn, when you hit a creature with an eldritch blast, you can choose to use your Eldritch Imprisonment feature. The target must succeed on a Wisdom saving throw against your warlock spell save DC or be restrained by ethereal chains for until the start of your next turn.
Voidborne Resilience
At 10th level, the void's influence grants you enhanced resilience. You gain resistance to necrotic damage, and you cannot be frightened or charmed.
Eclipse Shift
Starting at 14th level, your mastery over the void allows you to shift between planes of existence. As an action, you can cast the Plane Shift spell without expending a spell slot. Once you use this feature, you can't use it again until you finish a long rest.
In addition, when you use your Void Step feature, you can choose to briefly enter a state of void essence. During this movement, you can pass through other creatures and objects as if they were difficult terrain, but you cannot end your movement inside a solid object. This state lasts until the end of your turn, after which you return to the material plane.
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Posted Sep 28, 2023I just wanna point out how close this is to my Patreon... My patreons whole backstory is they are traped in a place called the void and uses the people to free them. They also have people trap them within the void...I have mixed feelings since it's been my main story since i was in 7th grade... XD